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8AE8: Clear Mask Scratch
Zero SpriteRowsLeft and SpriteHeight, reload the actor's cached mask sprite with ReloadMaskCache and carry on drawing at MaskSprite.
Input
IX Actor slot
ClearMaskScratch 8AE8 XOR A Write 00 to SpriteRowsLeft, SpriteHeight and the row counter.
8AE9 LD ($5E59),A
8AEC LD ($5E58),A
8AEF LD C,A
8AF0 EXX Switch register sets, reload the cached sprite and jump to MaskSprite.
8AF1 CALL ReloadMaskCache
8AF4 JP MaskSprite
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