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Routines |
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Zero SpriteRowsLeft and SpriteHeight, reload the actor's cached mask sprite with ReloadMaskCache and carry on drawing at MaskSprite.
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| ClearMaskScratch | 8AE8 | XOR A | Write 00 to SpriteRowsLeft, SpriteHeight and the row counter. | |||||
| 8AE9 | LD ($5E59),A | |||||||
| 8AEC | LD ($5E58),A | |||||||
| 8AEF | LD C,A | |||||||
| 8AF0 | EXX | Switch register sets, reload the cached sprite and jump to MaskSprite. | ||||||
| 8AF1 | CALL ReloadMaskCache | |||||||
| 8AF4 | JP MaskSprite | |||||||
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