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35560: Clear Mask Scratch
Zero SpriteRowsLeft and SpriteHeight, reload the actor's cached mask sprite with ReloadMaskCache and carry on drawing at MaskSprite.
Input
IX Actor slot
ClearMaskScratch 35560 XOR A Write 0 to SpriteRowsLeft, SpriteHeight and the row counter.
35561 LD (24153),A
35564 LD (24152),A
35567 LD C,A
35568 EXX Switch register sets, reload the cached sprite and jump to MaskSprite.
35569 CALL ReloadMaskCache
35572 JP MaskSprite
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