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Routines |
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Zero SpriteRowsLeft and SpriteHeight, reload the actor's cached mask sprite with ReloadMaskCache and carry on drawing at MaskSprite.
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| ClearMaskScratch | 35560 | XOR A | Write 0 to SpriteRowsLeft, SpriteHeight and the row counter. | |||||
| 35561 | LD (24153),A | |||||||
| 35564 | LD (24152),A | |||||||
| 35567 | LD C,A | |||||||
| 35568 | EXX | Switch register sets, reload the cached sprite and jump to MaskSprite. | ||||||
| 35569 | CALL ReloadMaskCache | |||||||
| 35572 | JP MaskSprite | |||||||
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