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Routines |
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Step a sparkle burst through its frames (types 5C to 62), drawing each one, then clear the slot once it reaches type 63.
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Draw the actor and step its type.
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| Handler_SparkleBurst | A783 | CALL DrawCurrentActor_Draw | Call DrawCurrentActor_Draw. | |||||
| A786 | INC (IX+$00) | Increment the actor type by one. | ||||||
| A789 | RET | Return. | ||||||
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Clear the actor's sprite and free its slot.
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| Handler_SparkleBurst_Clear | A78A | CALL DrawCachedSprite | Call DrawCachedSprite. | |||||
| A78D | LD (IX+$00),$00 | Write 00 to the actor type. | ||||||
| A791 | RET | Return. | ||||||
| Prev: A766 | Up: Map | Next: A792 |