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Routines |
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Step a sparkle burst through its frames (types 92 to 98), drawing each one, then clear the slot once it reaches type 99.
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Draw the actor and step its type.
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| Handler_SparkleBurst | 42883 | CALL DrawCurrentActor_Draw | Call DrawCurrentActor_Draw. | |||||
| 42886 | INC (IX+0) | Increment the actor type by one. | ||||||
| 42889 | RET | Return. | ||||||
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Clear the actor's sprite and free its slot.
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| Handler_SparkleBurst_Clear | 42890 | CALL DrawCachedSprite | Call DrawCachedSprite. | |||||
| 42893 | LD (IX+0),0 | Write 0 to the actor type. | ||||||
| 42897 | RET | Return. | ||||||
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