Prev: 42854 Up: Map Next: 42898
42883: Handler: Sparkle Burst
Step a sparkle burst through its frames (types 92 to 98), drawing each one, then clear the slot once it reaches type 99.
Input
IX Actor slot
Draw the actor and step its type.
Handler_SparkleBurst 42883 CALL DrawCurrentActor_Draw Call DrawCurrentActor_Draw.
42886 INC (IX+0) Increment the actor type by one.
42889 RET Return.
Clear the actor's sprite and free its slot.
Handler_SparkleBurst_Clear 42890 CALL DrawCachedSprite Call DrawCachedSprite.
42893 LD (IX+0),0 Write 0 to the actor type.
42897 RET Return.
Prev: 42854 Up: Map Next: 42898