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A81C: Handler: Player Shot Launch
Draw a newly fired shot for its first two frames (types 58 and 59), stepping the type on each time. At type 5A the shot is handled by Handler_PlayerShot_Fly, which flies it.
Input
IX Actor slot
Handler_PlayerShotLaunch A81C CALL DrawObjectSprite Call DrawObjectSprite.
A81F CALL ColouriseSprite Call ColouriseSprite.
A822 INC (IX+$00) Increment the actor type by one.
A825 RET Return.
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