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43036: Handler: Player Shot Launch
Draw a newly fired shot for its first two frames (types 88 and 89), stepping the type on each time. At type 90 the shot is handled by Handler_PlayerShot_Fly, which flies it.
Input
IX Actor slot
Handler_PlayerShotLaunch 43036 CALL DrawObjectSprite Call DrawObjectSprite.
43039 CALL ColouriseSprite Call ColouriseSprite.
43042 INC (IX+0) Increment the actor type by one.
43045 RET Return.
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