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Routines |
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Return attribute INK:RED, PAPER:BLACK (BRIGHT) or INK:RED, PAPER:WHITE (BRIGHT) according to bit 04 of GameTimer.
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| FlashAttributeAlternative | AD17 | LD A,($5E42) | Fetch GameTimer. | |||||
| AD1A | AND %00010000 | Keep only bit 4. | ||||||
| AD1C | JR Z,FlashAttribute_Loop | Jump to FlashAttribute_Loop if that bit is reset. | ||||||
| AD1E | LD A,$38 | A=38. | ||||||
| AD20 | JR FlashAttribute_Loop | Jump to FlashAttribute_Loop. | ||||||
| Prev: AD0B | Up: Map | Next: AD22 |