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EFA2: Sprite: The Cross
Odd-level frames of The Cross, which replaces The Block. MapSpriteBand maps IDs 88-8F here. Frames 6 and 7 share Sprite_TheCross_6.
Frame 1.
Sprite_TheCross EFA2 DEFB $10 Height = 10 pixels.
EFA3 DEFB $01,$80 cross-01
EFA5 DEFB $01,$80
EFA7 DEFB $01,$80
EFA9 DEFB $00,$00
EFAB DEFB $03,$C0
EFAD DEFB $07,$E0
EFAF DEFB $0F,$F0
EFB1 DEFB $EE,$77
EFB3 DEFB $EE,$77
EFB5 DEFB $0F,$F0
EFB7 DEFB $07,$E0
EFB9 DEFB $03,$C0
EFBB DEFB $00,$00
EFBD DEFB $01,$80
EFBF DEFB $01,$80
EFC1 DEFB $01,$80
Frame 2.
Sprite_TheCross_2 EFC3 DEFB $10 Height = 10 pixels.
EFC4 DEFB $00,$00 cross-02
EFC6 DEFB $01,$80
EFC8 DEFB $01,$80
EFCA DEFB $00,$00
EFCC DEFB $0B,$D0
EFCE DEFB $07,$E0
EFD0 DEFB $0E,$70
EFD2 DEFB $6D,$B6
EFD4 DEFB $6D,$B6
EFD6 DEFB $0E,$70
EFD8 DEFB $07,$E0
EFDA DEFB $0B,$D0
EFDC DEFB $00,$00
EFDE DEFB $01,$80
EFE0 DEFB $01,$80
EFE2 DEFB $00,$00
Frame 3.
Sprite_TheCross_3 EFE4 DEFB $10 Height = 10 pixels.
EFE5 DEFB $00,$00 cross-03
EFE7 DEFB $00,$00
EFE9 DEFB $01,$80
EFEB DEFB $18,$18
EFED DEFB $1B,$D8
EFEF DEFB $06,$60
EFF1 DEFB $0F,$F0
EFF3 DEFB $2B,$D4
EFF5 DEFB $2B,$D4
EFF7 DEFB $0F,$F0
EFF9 DEFB $06,$60
EFFB DEFB $1B,$D8
EFFD DEFB $18,$18
EFFF DEFB $01,$80
F001 DEFB $00,$00
F003 DEFB $00,$00
Frame 4.
Sprite_TheCross_4 F005 DEFB $10 Height = 10 pixels.
F006 DEFB $00,$00 cross-04
F008 DEFB $00,$00
F00A DEFB $30,$0C
F00C DEFB $38,$1C
F00E DEFB $1A,$58
F010 DEFB $07,$E0
F012 DEFB $0F,$F0
F014 DEFB $07,$E0
F016 DEFB $07,$E0
F018 DEFB $0F,$F0
F01A DEFB $07,$E0
F01C DEFB $1A,$58
F01E DEFB $38,$1C
F020 DEFB $30,$0C
F022 DEFB $00,$00
F024 DEFB $00,$00
Frame 5.
Sprite_TheCross_5 F026 DEFB $10 Height = 10 pixels.
F027 DEFB $00,$00 cross-05
F029 DEFB $60,$06
F02B DEFB $70,$0E
F02D DEFB $38,$1C
F02F DEFB $1B,$D8
F031 DEFB $07,$E0
F033 DEFB $0F,$F0
F035 DEFB $0E,$70
F037 DEFB $0E,$70
F039 DEFB $0F,$F0
F03B DEFB $07,$E0
F03D DEFB $1B,$D8
F03F DEFB $38,$1C
F041 DEFB $70,$0E
F043 DEFB $60,$06
F045 DEFB $00,$00
Unused frame. Not referenced by Sprite_Band_Table.
Sprite_TheCross_Unused F047 DEFB $10 Height = 10 pixels.
F048 DEFB $00,$00 cross-unused
F04A DEFB $00,$00
F04C DEFB $30,$0C
F04E DEFB $38,$1C
F050 DEFB $1B,$D8
F052 DEFB $07,$E0
F054 DEFB $0E,$70
F056 DEFB $0D,$B0
F058 DEFB $0D,$B0
F05A DEFB $0E,$70
F05C DEFB $07,$E0
F05E DEFB $1B,$D8
F060 DEFB $38,$1C
F062 DEFB $30,$0C
F064 DEFB $00,$00
F066 DEFB $00,$00
Frame 6 and frame 7.
Sprite_TheCross_6 F068 DEFB $10 Height = 10 pixels.
F069 DEFB $00,$00 cross-06
F06B DEFB $00,$00
F06D DEFB $01,$80
F06F DEFB $18,$18
F071 DEFB $1B,$D8
F073 DEFB $06,$60
F075 DEFB $0F,$F0
F077 DEFB $2B,$D4
F079 DEFB $2B,$D4
F07B DEFB $0F,$F0
F07D DEFB $06,$60
F07F DEFB $1B,$D8
F081 DEFB $18,$18
F083 DEFB $01,$80
F085 DEFB $00,$00
F087 DEFB $00,$00
Frame 8.
Sprite_TheCross_8 F089 DEFB $10 Height = 10 pixels.
F08A DEFB $00,$00 cross-08
F08C DEFB $01,$80
F08E DEFB $01,$80
F090 DEFB $00,$00
F092 DEFB $0A,$50
F094 DEFB $07,$E0
F096 DEFB $0F,$F0
F098 DEFB $67,$E6
F09A DEFB $67,$E6
F09C DEFB $0F,$F0
F09E DEFB $07,$E0
F0A0 DEFB $0A,$50
F0A2 DEFB $00,$00
F0A4 DEFB $01,$80
F0A6 DEFB $01,$80
F0A8 DEFB $00,$00
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