Prev: 33021 Up: Map Next: 33045
33038: Game Select Attribute Table
One attribute byte per menu line, all starting as INK:WHITE, PAPER:BLACK (BRIGHT). The routines at MenuAttributeSetUnset set or clear FLASH in the byte for the line being updated. The first byte belongs to the title, so the flashing code starts at GameSelection_Attributes_Options.
GameSelection_Attributes 33038 DEFB 71
Byte(n) Menu Item
1 Game Selection
2 1 Player Game
3 2 Player Game
4 3 Keyboard
5 4 Kempston Joystick
6 5 Cursor Joystick
7 6 Start Game
GameSelection_Attributes_Options 33039 DEFB 71
33040 DEFB 71
33041 DEFB 71
33042 DEFB 71
33043 DEFB 71
33044 DEFB 71
View the equivalent code in;
Prev: 33021 Up: Map Next: 33045