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One attribute byte per menu line, all starting as INK:WHITE, PAPER:BLACK (BRIGHT). The routines at MenuAttributeSetUnset set or clear FLASH in the byte for the line being updated. The first byte belongs to the title, so the flashing code starts at GameSelection_Attributes_Options.
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| GameSelection_Attributes | 33038 | DEFB 71 |
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| GameSelection_Attributes_Options | 33039 | DEFB 71 | |||||||||||||||||
| 33040 | DEFB 71 | ||||||||||||||||||
| 33041 | DEFB 71 | ||||||||||||||||||
| 33042 | DEFB 71 | ||||||||||||||||||
| 33043 | DEFB 71 | ||||||||||||||||||
| 33044 | DEFB 71 | ||||||||||||||||||
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View the equivalent code in;
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