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34979: Fetch Sprite Size
Look up the actor sprite and take its width from the first graphic byte.
Input
IX Actor slot
Look up the actor sprite and take its width from the header.
FetchSpriteSize 34979 CALL FetchActorSprite Call FetchActorSprite.
34982 LD L,(IX+1) Fetch the screen column and actor Y.
34985 LD H,(IX+4)
34988 LD A,(DE) Fetch the sprite width and move past the header.
34989 INC DE
34990 LD B,A
34991 JR ReadSpriteHeader_Done Jump to ReadSpriteHeader_Done.
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