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Routines |
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Look up the actor sprite and take its width from the first graphic byte.
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Look up the actor sprite and take its width from the header.
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| FetchSpriteSize | 34979 | CALL FetchActorSprite | Call FetchActorSprite. | |||||
| 34982 | LD L,(IX+1) | Fetch the screen column and actor Y. | ||||||
| 34985 | LD H,(IX+4) | |||||||
| 34988 | LD A,(DE) | Fetch the sprite width and move past the header. | ||||||
| 34989 | INC DE | |||||||
| 34990 | LD B,A | |||||||
| 34991 | JR ReadSpriteHeader_Done | Jump to ReadSpriteHeader_Done. | ||||||
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