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Routines |
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Same lookup as FetchSprite, but the index comes from the current actor type at *IX+0.
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| FetchActorSprite | 34175 | LD BC,47808 | Point the sprite table at SpritesTable. | |||||||||
| 34178 | LD A,(24226) | Test LevelParity. | ||||||||||
| 34181 | AND A | |||||||||||
| 34182 | LD A,(IX+0) | Fetch the actor type from *IX+0. | ||||||||||
| 34185 | CALL NZ,MapSpriteBand | Call MapSpriteBand if this is an odd level. | ||||||||||
| 34188 | JR FetchSprite_Loop | Jump to FetchSprite_Loop. | ||||||||||
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View the equivalent code in;
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