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Routines |
Prev: 35902 | Up: Map | Next: 36028 |
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35953 | LD HL,24167 | If GameDelayTimer is zero, jump to 35993. | ||
35956 | LD A,(HL) | |||
35957 | AND A | |||
35958 | JR Z,35993 | |||
35960 | DEC (HL) | Decrement GameDelayTimer by one. | ||
35961 | JR NZ,HandlerScoreLabel | Jump to HandlerScoreLabel if the delay timer is still active. | ||
35963 | CALL SoundsPickupItem | Call SoundsPickupItem. | ||
35966 | LD A,(24224) | A=ActivePlayer_Level. | ||
35969 | AND %00000001 | Keep only bit 0. | ||
35971 | LD (24226),A | Write the result to 24226. | ||
35974 | LD A,(24165) | Jump to 35988 if Flag_ActivePlayer is not zero. | ||
35977 | AND A | |||
35978 | JR NZ,35988 | |||
35980 | LD HL,24 | HL=0024. | ||
35983 | CALL UnsetFlashText | Call UnsetFlashText. | ||
35986 | JR 35993 | Jump to 35993. | ||
35988 | LD HL,216 | HL=0216. | ||
35991 | JR 35983 | Jump to 35983. | ||
35993 | LD HL,4160 | HL=4160. | ||
35996 | LD A,(24719) | A=FuelLevel_2. | ||
35999 | CALL DrawGauge | Call DrawGauge. | ||
36002 | CALL HandlerControls | Call HandlerControls. | ||
36005 | BIT 1,A | |||
36007 | JP Z,36066 | |||
36010 | BIT 0,A | |||
36012 | JP Z,36084 | |||
36015 | BIT 3,A | |||
36017 | LD A,0 | Write 0 to IX+5. | ||
36019 | LD (IX+5),A | |||
36022 | JP Z,36869 | |||
36025 | JP 36063 | Jump to 36063. |
Prev: 35902 | Up: Map | Next: 36028 |