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45881: Bounce Jetman Right
Write 64 as Jetman's horizontal speed so he bounces away to the right, then rejoin TickThenExplode_Loop.
Input
HL Jetman_Speed (Jetman's horizontal speed)
BounceJetmanRight 45881 LD (HL),64 Write 64 to *HL.
45883 JR TickThenExplode_Loop Jump to TickThenExplode_Loop.
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