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Write 64 as Jetman's horizontal speed so he bounces away to the right, then rejoin TickThenExplode_Loop.
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| BounceJetmanRight | 45881 | LD (HL),64 | Write 64 to *HL. | |||||
| 45883 | JR TickThenExplode_Loop | Jump to TickThenExplode_Loop. | ||||||
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