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Routines |
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Decrease *IX+18, apply speed, and redraw the actor.
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Reload the frame timer, or apply speed and redraw.
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| TickActorFrame | 45885 | DEC (IX+18) | Jump to TickActorFrame_ApplyMotion if the frame timer is not zero. | |||||
| 45888 | JR NZ,TickActorFrame_ApplyMotion | |||||||
| 45890 | LD A,(IX+19) | Fetch *IX+19. | ||||||
| 45893 | LD (IX+18),A | Reload the frame timer. | ||||||
| 45896 | INC (IX+6) | Increase the actor thrust by one. | ||||||
| 45899 | LD A,(IX+5) | Fetch the actor speed. | ||||||
| 45902 | AND A | Jump to TickActorFrame_ApplyMotion if the speed is zero. | ||||||
| 45903 | JR Z,TickActorFrame_ApplyMotion | |||||||
| 45905 | JP P,TickActorFrame_DecreaseSpeed | Jump to TickActorFrame_DecreaseSpeed if the speed is positive. | ||||||
| 45908 | INC A | Increase the speed by two. | ||||||
| 45909 | INC A | |||||||
| TickActorFrame_DecreaseSpeed | 45910 | DEC A | Decrease the speed by one. | |||||
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Apply the speed, then drop the actor by its thrust.
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| TickActorFrame_ApplyMotion | 45911 | CALL ApplyJetmanSpeed | Call ApplyJetmanSpeed. | |||||
| 45914 | LD A,(IX+4) | Fetch the actor Y. | ||||||
| 45917 | ADD A,(IX+6) | Add the thrust. | ||||||
| 45920 | CP 175 | Jump to ExplodeAtGround if the actor has reached the ground line. | ||||||
| 45922 | JR NC,ExplodeAtGround | |||||||
| 45924 | LD (IX+4),A | Write the new Y. | ||||||
| 45927 | LD C,A | Stash it in C. | ||||||
| 45928 | LD D,3 | D=3. | ||||||
| 45930 | CALL SquareWave_Loop | Call SquareWave_Loop. | ||||||
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Pick the dying frame from the frame counter and redraw.
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| 45933 | LD A,(24130) | Fetch GameTimer. | ||||||
| 45936 | RRCA | Rotate it right once. | ||||||
| 45937 | AND %00000011 | Keep only bits 0-1. | ||||||
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Sprite IDs begin at 220 ("Jetman: Falling Frame 1").
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| 45939 | ADD A,220 | Add 220 for the dying frames. | ||||||
| 45941 | LD (IX+0),A | Write it to the actor type. | ||||||
| 45944 | JP DrawCurrentActor_Draw | Jump to DrawCurrentActor_Draw. | ||||||
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