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F4C6: Routine at F4C6
Used by the routine at F535.
Handle printing "CONGRATULATIONS PLAYER ...".
HighScoreMessaging F4C6 LD DE,$F4FB DE=F4FB.
F4C9 LD HL,$6020 HL=6020 (screen buffer location).
F4CC CALL PrintStringColour Call PrintStringColour.
Handle printing the player "number".
F4CF LD A,($5E71) A=5E71 + 30.
F4D2 ADD A,$30
F4D4 LD HL,$489B HL=489B (screen buffer location).
F4D7 CALL PrintScreen Call PrintScreen.
Handle printing "TODAYS".
F4DA LD DE,$F513 DE=F513.
F4DD LD HL,$7068 HL=7068 (screen buffer location).
F4E0 CALL PrintStringColour Call PrintStringColour.
F4E3 CALL $F232 Call F232.
Handle printing "JETMAN WILL REMEMBER YOU".
F4E6 LD DE,$F51B DE=F51B.
F4E9 LD HL,$9020 HL=9020 (screen buffer location).
F4EC CALL PrintStringColour Call PrintStringColour.
F4EF LD HL,$53AD HL=53AD.
F4F2 LD B,$03 B=03.
HighScoreMessaging_0 F4F4 LD (HL),$7E
F4F6 INC L
F4F7 INC L
F4F8 DJNZ HighScoreMessaging_0
F4FA RET Return.
F4FB DEFM $47 Attribute: 47 + "CONGRATULATIONS PLAYER ".
F4FC DEFM "CONGRATULATIONS PLAYER"," "+$80
F513 DEFM $47 Attribute: 47 + "TODAYS ".
F514 DEFM "TODAYS"," "+$80
F51B DEFM $47 Attribute: 47 + "JETMAN WILL REMEMBER YOU ".
F51C DEFM "JETMAN WILL REMEMBER YOU"," "+$80
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