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Routines |
| Prev: F410 | Up: Map | Next: F535 |
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Used by the routine at F535.
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Handle printing "CONGRATULATIONS PLAYER ...".
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| HighScoreMessaging | F4C6 | LD DE,$F4FB | DE=F4FB. | |
| F4C9 | LD HL,$6020 | HL=6020 (screen buffer location). | ||
| F4CC | CALL PrintStringColour | Call PrintStringColour. | ||
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Handle printing the player "number".
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| F4CF | LD A,($5E71) | A=5E71 + 30. | ||
| F4D2 | ADD A,$30 | |||
| F4D4 | LD HL,$489B | HL=489B (screen buffer location). | ||
| F4D7 | CALL PrintScreen | Call PrintScreen. | ||
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Handle printing "TODAYS".
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| F4DA | LD DE,$F513 | DE=F513. | ||
| F4DD | LD HL,$7068 | HL=7068 (screen buffer location). | ||
| F4E0 | CALL PrintStringColour | Call PrintStringColour. | ||
| F4E3 | CALL $F232 | Call F232. | ||
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Handle printing "JETMAN WILL REMEMBER YOU".
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| F4E6 | LD DE,$F51B | DE=F51B. | ||
| F4E9 | LD HL,$9020 | HL=9020 (screen buffer location). | ||
| F4EC | CALL PrintStringColour | Call PrintStringColour. | ||
| F4EF | LD HL,$53AD | HL=53AD. | ||
| F4F2 | LD B,$03 | B=03. | ||
| HighScoreMessaging_0 | F4F4 | LD (HL),$7E | ||
| F4F6 | INC L | |||
| F4F7 | INC L | |||
| F4F8 | DJNZ HighScoreMessaging_0 | |||
| F4FA | RET | Return. | ||
| F4FB | DEFM $47 | Attribute: 47 + "CONGRATULATIONS PLAYER ". | ||
| F4FC | DEFM "CONGRATULATIONS PLAYER"," "+$80 | |||
| F513 | DEFM $47 | Attribute: 47 + "TODAYS ". | ||
| F514 | DEFM "TODAYS"," "+$80 | |||
| F51B | DEFM $47 | Attribute: 47 + "JETMAN WILL REMEMBER YOU ". | ||
| F51C | DEFM "JETMAN WILL REMEMBER YOU"," "+$80 | |||
| Prev: F410 | Up: Map | Next: F535 |