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Game status buffer |
| Address | Length | Description | ||
|---|---|---|---|---|
| 5E00 | 1 |
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| 5E01 | 3 |
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| 5E04 | 2 |
Holds a pointer to the currently used font data.
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| 5E06 | 3 |
3-byte representation of the score.
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| 5E09 | 71 |
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| 5E50 | 2 |
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| 5E52 | 1 |
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| 5E53 | 10 |
Holds a copy of the last FRAMES counter.
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| 5E5D | 1 |
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| 5E5E | 1 |
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| 5E5F | 3 |
3-byte representation of the score.
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| 5E62 | 3 |
3-byte representation of the score.
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| 5E65 | 1 |
Which player is currently active.
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| 5E66 | 2 |
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| 5E68 | 9 |
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| 5E71 | 11 |
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| 5E7C | 36 |
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| 5EA0 | 1 |
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| 5EA1 | 1 |
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| 5EA2 | 1 |
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| 5EA3 | 1 |
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| 5EA4 | 1 |
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| 5EA5 | 1 |
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| 5EA6 | 1 |
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| 5EA7 | 345 |
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| 6000 | 96 |
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