Game status buffer |
Address | Length | Description | ||
---|---|---|---|---|
5E00 | 1 |
|
||
5E01 | 3 |
|
||
5E04 | 2 |
Holds a pointer to the currently used font data.
|
||
5E06 | 3 |
3-byte representation of the score.
|
||
5E09 | 71 |
|
||
5E50 | 2 |
|
||
5E52 | 1 |
|
||
5E53 | 10 |
Holds a copy of the last FRAMES counter.
|
||
5E5D | 1 |
|
||
5E5E | 1 |
|
||
5E5F | 3 |
3-byte representation of the score.
|
||
5E62 | 3 |
3-byte representation of the score.
|
||
5E65 | 1 |
Which player is currently active.
|
||
5E66 | 2 |
|
||
5E68 | 9 |
|
||
5E71 | 11 |
|
||
5E7C | 36 |
|
||
5EA0 | 1 |
|
||
5EA1 | 1 |
|
||
5EA2 | 1 |
|
||
5EA3 | 1 |
|
||
5EA4 | 1 |
|
||
5EA5 | 1 |
|
||
5EA6 | 1 |
|
||
5EA7 | 345 |
|
||
6000 | 96 |
|