Address Length Description
24064 1
Game Options
24065 3
Game status buffer entry at 5E01
24068 2
Font Pointer
Holds a pointer to the currently used font data.
24070 3
High Score
3-byte representation of the score.
24073 23
Game status buffer entry at 5E09
24096 21
Game status buffer entry at 5E20
24117 3
Game status buffer entry at 5E35
24120 8
Game status buffer entry at 5E38
24128 2
Game status buffer entry at 5E40
24130 14
Game status buffer entry at 5E42
24144 2
Game status buffer entry at 5E50
24146 1
Frame Updated
Has the frame been updated?
0 No
1 Yes
24147 3
Last Frame
Holds a copy of the last FRAMES counter.
24150 1
Game status buffer entry at 5E56
24151 1
Game status buffer entry at 5E57
24152 1
Game status buffer entry at 5E58
24153 1
Game status buffer entry at 5E59
24154 3
Game status buffer entry at 5E5A
24157 1
Game status buffer entry at 5E5D
24158 1
Game status buffer entry at 5E5E
24159 3
1UP Score
3-byte representation of the score.
24162 3
2UP Score
3-byte representation of the score.
24165 1
Active Player
Which player is currently active. $5E65
Value Player
0 1UP
255 2UP
24166 1
Current menu item colour attribute
24167 1
Game Delay Timer
At the beginning of each player turn there is a delay to allow the player to be ready for play.
Value Game Mode
128 1UP
255 2UP
The larger delay for a 2UP game is useful for swapping players controls.
24168 1
Game status buffer entry at 5E68
24169 3
Game status buffer entry at 5E69
24172 1
Game status buffer entry at 5E6C
24173 2
Game status buffer entry at 5E6D
24175 2
Game status buffer entry at 5E6F
24177 2
Number of players?
24179 1
Game status buffer entry at 5E73
24180 1
Game status buffer entry at 5E74
24181 2
Game status buffer entry at 5E75
24183 1
High Score Position
Used when calculating the players position in the high score table.
24184 4
Game status buffer entry at 5E78
24188 36
Game status buffer entry at 5E7C
24224 1
Active Player Level
24225 1
Active Player Lives
24226 1
Game status buffer entry at 5EA2
24227 1
Game status buffer entry at 5EA3
24228 1
Inactive Player Level
24229 1
Inactive Player Lives
24230 1
Game status buffer entry at 5EA6
24231 345
Game status buffer entry at 5EA7
24576 96
Laser Beam Parameters
Bytes(n) Variable
24718 2
Fuel Level
25008 144
Alien States
There are a maximum of 6 aliens on the screen at one time, and those states are stored here in this data block.
Byte State Byte State Byte State
0 TBC 8 TBC 16 TBC
1 TBC 9 TBC 17 TBC
2 TBC 10 TBC 18 TBC
3 TBC 11 TBC 19 TBC
4 TBC 12 TBC 20 TBC
5 TBC 13 TBC 21 TBC
6 TBC 14 TBC 22 TBC
7 TBC 15 TBC 23 TBC