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Game status buffer |
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The number of programs that are installed in each sector, which is its energy. The energy of a sector goes down by one when one of its programs is destroyed and up by one when the robot installs a program. A sector with no energy is destroyed. The last two bytes are not used.
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| SectorEnergy | A361 | DEFB $0F | Sectors 00 to 08. | |
| A362 | DEFB $0F | |||
| A363 | DEFB $0F | |||
| A364 | DEFB $0F | |||
| A365 | DEFB $0F | |||
| A366 | DEFB $0F | |||
| A367 | DEFB $0F | |||
| A368 | DEFB $0F | |||
| A369 | DEFB $0F | |||
| A36A | DEFB $0F | Unused. | ||
| A36B | DEFB $0F | |||
| Prev: A32B | Up: Map | Next: A36C |