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Game status buffer |
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The number of programs that are installed in each sector, which is its energy. The energy of a sector goes down by one when one of its programs is destroyed and up by one when the robot installs a program. A sector with no energy is destroyed. The last two bytes are not used.
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| SectorEnergy | 41825 | DEFB 15 | Sectors 0 to 8. | |
| 41826 | DEFB 15 | |||
| 41827 | DEFB 15 | |||
| 41828 | DEFB 15 | |||
| 41829 | DEFB 15 | |||
| 41830 | DEFB 15 | |||
| 41831 | DEFB 15 | |||
| 41832 | DEFB 15 | |||
| 41833 | DEFB 15 | |||
| 41834 | DEFB 15 | Unused. | ||
| 41835 | DEFB 15 | |||
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