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Routines |
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Used by the routine at MoveProgramPacket.
Checks whether the entity overlaps any of the first fourteen entities, which are the robot, the shots, the enemies and the program packet.
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| CheckEntityOverlap | A56D | PUSH BC | Save the registers. | |||||||||||||||
| A56E | LD B,$0E | There are 0E entities to check. | ||||||||||||||||
| A570 | LD IY,$9690 | Point IY at Entities. | ||||||||||||||||
| A574 | JR CheckEnemyOverlap_Next | Jump to check them. | ||||||||||||||||
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