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Routines |
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The handler for entity types 08 to 0B, which are the saucers. A saucer is the faster of the two types of enemy that wander about at random; it can take up to 60 steps in a frame. A saucer that hits the robot explodes.
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| MoveSaucer | A826 | CALL NextSpriteNumber | Move on to the next sprite using NextSpriteNumber. | |||||
| A829 | CALL RemoveDistantEntity | Remove the entity if it is far from the camera using RemoveDistantEntity. | ||||||
| A82C | CALL GetPosition | Fetch the position of the entity. | ||||||
| A82F | LD B,$60 | The saucer can take up to 60 steps in this frame. | ||||||
| A831 | JR MoveEnemy_Step | Jump to take the first step. | ||||||
| Prev: A81E | Up: Map | Next: A833 |