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Routines |
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The handler for entity types 8 to 11, which are the saucers. A saucer is the faster of the two types of enemy that wander about at random; it can take up to 96 steps in a frame. A saucer that hits the robot explodes.
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| MoveSaucer | 43046 | CALL NextSpriteNumber | Move on to the next sprite using NextSpriteNumber. | |||||
| 43049 | CALL RemoveDistantEntity | Remove the entity if it is far from the camera using RemoveDistantEntity. | ||||||
| 43052 | CALL GetPosition | Fetch the position of the entity. | ||||||
| 43055 | LD B,96 | The saucer can take up to 96 steps in this frame. | ||||||
| 43057 | JR MoveEnemy_Step | Jump to take the first step. | ||||||
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