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ADEA: Draw Sector Map
Colours the map of the sectors that is shown in the panel. Each of the nine sectors is a block of two by two attributes, and its colour depends on the state of the sector.
DrawSectorMap ADEA LD HL,$967E Point HL at the table of sector states.
ADED LD B,$09 There are nine sectors.
DrawSectorMap_Next ADEF LD E,(HL) Fetch the state of the sector...
ADF0 LD D,$00 ...and clear D.
ADF2 PUSH HL Save the address of the state.
ADF3 LD HL,$AE25 Point HL at SectorStateAttributes.
ADF6 ADD HL,DE Add the state.
ADF7 LD A,(HL) Fetch the attribute.
ADF8 PUSH BC Save the counter.
ADF9 LD C,B Fetch the counter into C...
ADFA DEC C ...and take one off.
ADFB LD B,$00 Clear the high byte of the counter.
ADFD LD HL,$AE1C Point HL at SectorMapOffsets.
AE00 ADD HL,BC Add the number of the sector.
AE01 LD C,(HL) Fetch the offset into C.
AE02 LD B,$01 Use 0100 as the high byte of the offset.
AE04 CALL ColourSectorSquare Colour the sector using ColourSectorSquare.
AE07 POP BC Restore the counter...
AE08 POP HL ...and the address of the state.
AE09 INC HL Move on to the next state.
AE0A DJNZ DrawSectorMap_Next Loop back until all nine sectors have been drawn.
AE0C RET Return.
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