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Game status buffer |
| Prev: AF7A | Up: Map | Next: AFAE |
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The eight lights. Each light is four bytes long: the type (zero if the slot is not in use; bits 0-2 are the colour and bits 3-4 are the direction), a delay before the light can finish, and the address of the attribute that the light is in.
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| Lights | AF8E | DEFB $00,$00,$00,$00 | ||
| AF92 | DEFB $00,$00,$00,$00 | |||
| AF96 | DEFB $00,$00,$00,$00 | |||
| AF9A | DEFB $00,$00,$00,$00 | |||
| AF9E | DEFB $00,$00,$00,$00 | |||
| AFA2 | DEFB $00,$00,$00,$00 | |||
| AFA6 | DEFB $00,$00,$00,$00 | |||
| AFAA | DEFB $00,$00,$00,$00 | |||
| Prev: AF7A | Up: Map | Next: AFAE |