![]() |
Game status buffer |
| Prev: 44922 | Up: Map | Next: 44974 |
|
The eight lights. Each light is four bytes long: the type (zero if the slot is not in use; bits 0-2 are the colour and bits 3-4 are the direction), a delay before the light can finish, and the address of the attribute that the light is in.
|
||||
| Lights | 44942 | DEFB 0,0,0,0 | ||
| 44946 | DEFB 0,0,0,0 | |||
| 44950 | DEFB 0,0,0,0 | |||
| 44954 | DEFB 0,0,0,0 | |||
| 44958 | DEFB 0,0,0,0 | |||
| 44962 | DEFB 0,0,0,0 | |||
| 44966 | DEFB 0,0,0,0 | |||
| 44970 | DEFB 0,0,0,0 | |||
| Prev: 44922 | Up: Map | Next: 44974 |