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Routines |
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Draws the title and the menu, which shows the keys that choose the method of control and the key that starts the game. It also keeps a copy of the pointer to the character set.
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| DisplayMenu | B8B3 | LD HL,($5C36) | Fetch the address of the character set... | |||||
| B8B6 | LD ($9618),HL | ...and keep it. | ||||||
| B8B9 | LD HL,$1830 | Point HL at the coordinates of the title. | ||||||
| B8BC | LD DE,$B8F7 | Point DE at Message_Title. | ||||||
| B8BF | CALL PrintDoubleHeightText | Print it using PrintDoubleHeightText. | ||||||
| B8C2 | LD DE,$B8E5 | Point DE' at Menu_Attributes. | ||||||
| B8C5 | EXX | Switch that address into DE'. | ||||||
| B8C6 | LD HL,$B8EB | Point HL at Menu_Coordinates. | ||||||
| B8C9 | LD DE,$B903 | ...and DE at the lines of text. | ||||||
| B8CC | LD B,$06 | There are six lines of text. | ||||||
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View the equivalent code in;
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| Prev: B7FC | Up: Map | Next: B8CE |