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E000: Shift Tables
The tables that are used to shift the bytes of a sprite to the right by one to seven pixels, which are built by BuildShiftTables. There are two pages for each shift, which hold the low bytes and the high bytes of each byte of the sprite when it is shifted. The page for the low bytes starts at EF00 for no shift, and moves down by two pages for each pixel of shift. The page below it is for the high bytes.
ShiftTables E000 DEFS $0100
E100 DEFS $0100
E200 DEFS $0100
E300 DEFS $0100
E400 DEFS $0100
E500 DEFS $0100
E600 DEFS $0100
E700 DEFS $0100
E800 DEFS $0100
E900 DEFS $0100
EA00 DEFS $0100
EB00 DEFS $0100
EC00 DEFS $0100
ED00 DEFS $0100
EE00 DEFS $0100
EF00 DEFS $0100
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