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Game status buffer |
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The tables that are used to shift the bytes of a sprite to the right by one to seven pixels, which are built by BuildShiftTables. There are two pages for each shift, which hold the low bytes and the high bytes of each byte of the sprite when it is shifted. The page for the low bytes starts at 61184 for no shift, and moves down by two pages for each pixel of shift. The page below it is for the high bytes.
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| ShiftTables | 57344 | DEFS 256 | ||
| 57600 | DEFS 256 | |||
| 57856 | DEFS 256 | |||
| 58112 | DEFS 256 | |||
| 58368 | DEFS 256 | |||
| 58624 | DEFS 256 | |||
| 58880 | DEFS 256 | |||
| 59136 | DEFS 256 | |||
| 59392 | DEFS 256 | |||
| 59648 | DEFS 256 | |||
| 59904 | DEFS 256 | |||
| 60160 | DEFS 256 | |||
| 60416 | DEFS 256 | |||
| 60672 | DEFS 256 | |||
| 60928 | DEFS 256 | |||
| 61184 | DEFS 256 | |||
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