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7017: Sprite: Logo Piece 1
A piece of the title graphic that is shown at the end of the game (see UpdateLogoPiece). The sprite is used for object type 98.
A sprite is made of a byte for the width in characters (the flags that say whether the sprite has been turned round or upside down are in bits 6 and 7), a byte for the number of rows, and then the rows with the bottom row first. Each row has a pair of bytes for each character, which are the mask and then the pixels (see DrawSprite).
Sprite_Logo_Piece_1 7017 DEFB $04 Width = 04 characters.
7018 DEFB $1A Height = 1A rows.
7019 DEFB $FF,$00,$FF,$00,$FF,$00,$FF,$00 logo-piece-1
7021 DEFB $FF,$00,$FF,$00,$FF,$00,$FF,$00
7029 DEFB $FF,$00,$FF,$00,$FF,$00,$FF,$00
7031 DEFB $FF,$00,$FF,$00,$FF,$00,$FF,$00
7039 DEFB $FF,$00,$FF,$00,$FF,$00,$FF,$00
7041 DEFB $FF,$00,$FF,$00,$FF,$00,$FF,$00
7049 DEFB $FF,$00,$FF,$00,$FF,$00,$FF,$00
7051 DEFB $FF,$00,$FF,$00,$FF,$00,$FF,$00
7059 DEFB $FF,$00,$FF,$00,$FF,$00,$FF,$00
7061 DEFB $FF,$00,$FF,$00,$FF,$00,$FF,$00
7069 DEFB $FF,$00,$FF,$00,$FF,$00,$FF,$00
7071 DEFB $FF,$00,$FF,$00,$FF,$00,$FF,$00
7079 DEFB $FF,$00,$FF,$1F,$FF,$80,$FF,$00
7081 DEFB $FF,$00,$FF,$F0,$FF,$C0,$FF,$00
7089 DEFB $FF,$01,$FF,$87,$FF,$80,$FF,$00
7091 DEFB $FF,$00,$FF,$CE,$FF,$00,$FF,$00
7099 DEFB $FF,$00,$FF,$63,$FF,$80,$FF,$00
70A1 DEFB $FF,$00,$FF,$30,$FF,$E0,$FF,$00
70A9 DEFB $FF,$00,$FF,$1C,$FF,$BC,$FF,$00
70B1 DEFB $FF,$00,$FF,$07,$FF,$87,$FF,$80
70B9 DEFB $FF,$00,$FF,$03,$FF,$80,$FF,$C0
70C1 DEFB $FF,$00,$FF,$0F,$FF,$03,$FF,$80
70C9 DEFB $FF,$00,$FF,$19,$FF,$0E,$FF,$00
70D1 DEFB $FF,$00,$FF,$71,$FF,$B8,$FF,$00
70D9 DEFB $FF,$FF,$FF,$C1,$FF,$FF,$FF,$FC
70E1 DEFB $FF,$80,$FF,$00,$FF,$00,$FF,$03
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