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9567: Sprite: Monster 2 Frame 1
A frame of one of the four kinds of monster (see UpdateMonster). The ghosts that are shown at the end of the game use the same frames (see UpdateEndingGhost). The sprite is used for object types 64, 65, 92 and 93.
Sprite_Monster_2_Frame_1 9567 DEFB $03 Width = 03 characters.
9568 DEFB $22 Height = 22 rows.
9569 DEFB $01,$00,$FE,$00,$00,$00 monster-2-frame-1
956F DEFB $03,$01,$FF,$B6,$80,$00
9575 DEFB $0F,$03,$FF,$B7,$E0,$80
957B DEFB $1F,$0E,$FF,$BF,$F0,$60
9581 DEFB $3F,$1E,$FF,$BF,$F8,$70
9587 DEFB $1F,$0E,$FF,$FF,$FC,$78
958D DEFB $1F,$0F,$FF,$FB,$FE,$FC
9593 DEFB $0F,$05,$FF,$F5,$FF,$F6
9599 DEFB $0F,$07,$FF,$65,$E6,$E0
959F DEFB $0F,$06,$FF,$AD,$E0,$C0
95A5 DEFB $07,$02,$FF,$DD,$C0,$80
95AB DEFB $07,$02,$FF,$ED,$C0,$80
95B1 DEFB $07,$02,$FF,$F5,$E0,$C0
95B7 DEFB $07,$02,$FF,$FB,$E0,$C0
95BD DEFB $07,$02,$FF,$FD,$E0,$C0
95C3 DEFB $07,$02,$FF,$FE,$E0,$C0
95C9 DEFB $0F,$06,$FF,$FF,$F0,$E0
95CF DEFB $0F,$06,$FF,$FF,$F0,$E0
95D5 DEFB $0F,$06,$FF,$43,$F0,$E0
95DB DEFB $0F,$07,$FF,$BB,$F0,$E0
95E1 DEFB $1F,$0F,$FF,$FF,$E0,$C0
95E7 DEFB $1F,$0F,$FF,$DF,$C0,$80
95ED DEFB $1F,$0F,$FF,$8F,$80,$00
95F3 DEFB $0F,$07,$FF,$03,$C0,$80
95F9 DEFB $07,$01,$FF,$03,$C0,$80
95FF DEFB $03,$01,$FF,$0B,$C0,$80
9605 DEFB $03,$01,$FF,$5B,$C0,$80
960B DEFB $03,$01,$FF,$63,$E0,$C0
9611 DEFB $03,$01,$FF,$03,$E0,$C0
9617 DEFB $01,$00,$FF,$C7,$E0,$C0
961D DEFB $00,$00,$FF,$3F,$F0,$E0
9623 DEFB $00,$00,$3F,$01,$F8,$F0
9629 DEFB $00,$00,$01,$00,$F8,$70
962F DEFB $00,$00,$00,$00,$70,$00
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