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9635: Sprite: Monster 2 Frame 2
A frame of one of the four kinds of monster (see UpdateMonster). The ghosts that are shown at the end of the game use the same frames (see UpdateEndingGhost). The sprite is used for object types 66 and 67.
Sprite_Monster_2_Frame_2 9635 DEFB $03 Width = 03 characters.
9636 DEFB $22 Height = 22 rows.
9637 DEFB $63,$00,$F8,$00,$00,$00 monster-2-frame-2
963D DEFB $FF,$63,$FF,$D0,$00,$00
9643 DEFB $7F,$3C,$FF,$ED,$C0,$00
9649 DEFB $3F,$1F,$FF,$6D,$F0,$C0
964F DEFB $1F,$07,$FF,$B6,$F8,$D0
9655 DEFB $07,$03,$FF,$D6,$FC,$B8
965B DEFB $03,$01,$FF,$DA,$FE,$BC
9661 DEFB $03,$01,$FF,$EB,$FC,$B8
9667 DEFB $03,$01,$FF,$EF,$F8,$F0
966D DEFB $01,$00,$FF,$EF,$F8,$F0
9673 DEFB $01,$00,$FF,$FF,$F8,$F0
9679 DEFB $01,$00,$FF,$FF,$F8,$F0
967F DEFB $00,$00,$FF,$7F,$F0,$E0
9685 DEFB $00,$00,$FF,$7F,$E0,$C0
968B DEFB $00,$00,$FF,$7F,$E0,$C0
9691 DEFB $00,$00,$FF,$7F,$F0,$E0
9697 DEFB $01,$00,$FF,$DF,$F0,$E0
969D DEFB $01,$00,$FF,$DF,$F0,$E0
96A3 DEFB $01,$00,$FF,$DF,$F8,$F0
96A9 DEFB $03,$01,$FF,$DF,$F8,$F0
96AF DEFB $03,$01,$FF,$BF,$F8,$F0
96B5 DEFB $03,$01,$FF,$BF,$F8,$F0
96BB DEFB $03,$01,$FF,$BF,$F0,$E0
96C1 DEFB $01,$00,$FF,$FF,$E0,$80
96C7 DEFB $00,$00,$FF,$7F,$E0,$C0
96CD DEFB $01,$00,$FF,$FF,$F0,$E0
96D3 DEFB $07,$01,$FF,$FF,$F0,$E0
96D9 DEFB $1F,$07,$FF,$FF,$F8,$F0
96DF DEFB $3F,$1F,$FF,$FF,$F8,$F0
96E5 DEFB $1F,$0F,$FF,$FF,$F8,$F0
96EB DEFB $0F,$03,$FF,$FF,$F0,$E0
96F1 DEFB $03,$00,$FF,$7F,$E0,$C0
96F7 DEFB $00,$00,$7F,$07,$C0,$80
96FD DEFB $00,$00,$07,$00,$80,$00
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