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982D: Sprite: Player Body A Frame 5
A frame of the body of the player (see UpdatePlayerBody). The sprite is used for object type 26.
Sprite_Player_Body_A_Frame_5 982D DEFB $03 Width = 03 characters.
982E DEFB $18 Height = 18 rows.
982F DEFB $00,$00,$00,$00,$00,$00 player-body-a-frame-5
9835 DEFB $00,$00,$00,$00,$00,$00
983B DEFB $00,$00,$00,$00,$00,$00
9841 DEFB $00,$00,$00,$00,$00,$00
9847 DEFB $0F,$00,$0E,$00,$20,$00
984D DEFB $3F,$0F,$BF,$0E,$F0,$20
9853 DEFB $7F,$3E,$FF,$BF,$F0,$A0
9859 DEFB $7F,$35,$FF,$DF,$F8,$B0
985F DEFB $3F,$03,$FF,$DF,$FC,$C8
9865 DEFB $07,$03,$FF,$FF,$F8,$F0
986B DEFB $03,$00,$FF,$FE,$F8,$10
9871 DEFB $01,$00,$FF,$3E,$F0,$E0
9877 DEFB $03,$01,$FF,$C5,$F8,$F0
987D DEFB $03,$01,$FF,$B3,$F8,$F0
9883 DEFB $01,$00,$FF,$53,$F8,$F0
9889 DEFB $00,$00,$FF,$63,$F8,$F0
988F DEFB $00,$00,$7F,$0F,$F8,$F0
9895 DEFB $01,$00,$FF,$77,$F8,$F0
989B DEFB $03,$01,$FF,$E7,$F0,$E0
98A1 DEFB $01,$00,$FF,$E7,$F0,$E0
98A7 DEFB $00,$00,$FF,$77,$E0,$C0
98AD DEFB $00,$00,$7F,$3B,$C0,$80
98B3 DEFB $00,$00,$3F,$0D,$80,$00
98B9 DEFB $00,$00,$0F,$02,$00,$00
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