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9C3D: Sprite: Player Body A Frame 6
A frame of the body of the player (see UpdatePlayerBody). The sprite is used for object type 27.
Sprite_Player_Body_A_Frame_6 9C3D DEFB $03 Width = 03 characters.
9C3E DEFB $19 Height = 19 rows.
9C3F DEFB $00,$00,$00,$00,$00,$00 player-body-a-frame-6
9C45 DEFB $00,$00,$00,$00,$00,$00
9C4B DEFB $00,$00,$00,$00,$00,$00
9C51 DEFB $00,$00,$00,$00,$00,$00
9C57 DEFB $00,$00,$0E,$00,$20,$00
9C5D DEFB $0E,$00,$3F,$0E,$F8,$20
9C63 DEFB $3F,$0E,$FF,$3F,$FC,$B8
9C69 DEFB $7F,$3D,$FF,$DF,$FC,$88
9C6F DEFB $FF,$7B,$FF,$DF,$F8,$D0
9C75 DEFB $FF,$63,$FF,$C1,$FC,$F8
9C7B DEFB $63,$01,$FF,$9E,$F8,$30
9C81 DEFB $01,$00,$FF,$7F,$F0,$A0
9C87 DEFB $01,$00,$FF,$9F,$E0,$C0
9C8D DEFB $03,$01,$FF,$9F,$E0,$C0
9C93 DEFB $03,$01,$FF,$9F,$E0,$C0
9C99 DEFB $03,$01,$FF,$9F,$E0,$C0
9C9F DEFB $03,$01,$FF,$9F,$F0,$E0
9CA5 DEFB $03,$01,$FF,$9F,$F8,$F0
9CAB DEFB $03,$01,$FF,$CF,$F8,$F0
9CB1 DEFB $01,$00,$FF,$EF,$F8,$F0
9CB7 DEFB $01,$00,$FF,$EF,$F0,$E0
9CBD DEFB $00,$00,$FF,$77,$F0,$E0
9CC3 DEFB $00,$00,$7F,$37,$E0,$C0
9CC9 DEFB $00,$00,$3F,$1B,$C0,$00
9CCF DEFB $00,$00,$1F,$04,$00,$00
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