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Routines |
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Destroys the creature: the creature and the shot both turn into bursts, and 25 hundred points are added to the score.
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| HitOutcome_Destroy | C0DE | LD (IX+$00),$0C | Turn the creature into a burst. | |
| C0E2 | LD BC,$0025 | Set the points for destroying a creature. | ||
| C0E5 | CALL AddToScore | Add the points to the score. | ||
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This entry point is used by the routines at HitOutcome_Change and HitOutcome_Spore.
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| HitOutcome_BurstShot | C0E8 | LD (IY+$00),$0C | Turn the shot into a burst. | |
| C0EC | RET | Return. | ||
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