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Routines |
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Turns the creature into a spore (a type 40 to 4F object), adds 10 hundred points to the score and turns the shot into a burst.
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| HitOutcome_Spore | C152 | LD A,(IX+$00) | Fetch the type of the creature. | |
| C155 | AND %00000100 | Keep only bit 2, which tells the two kinds of creature apart. | ||
| C157 | OR %01000000 | Make it the type of a spore (40 to 4F). | ||
| C159 | LD (IX+$00),A | Change the type of the creature. | ||
| C15C | LD BC,$0010 | Set the points for changing a creature. | ||
| C15F | CALL AddToScore | Add the points to the score. | ||
| C162 | JR HitOutcome_BurstShot | Jump to HitOutcome_BurstShot to turn the shot into a burst. | ||
| Prev: C101 | Up: Map | Next: C164 |