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The routines that UpdateDirection runs to turn an object towards the player, by the amount that it has to turn: none, a quarter back, right round and a quarter on.
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| TurnRoutines | DD6A | DEFW TurnTowardsPlayer_Timer | ||
| DD6C | DEFW TurnTowardsPlayer_Back | |||
| DD6E | DEFW TurnTowardsPlayer | |||
| DD70 | DEFW TurnTowardsPlayer_On | |||
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