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A frame of one of the four kinds of monster (see UpdateMonster). The ghosts that are shown at the end of the game use the same frames (see UpdateEndingGhost). The sprite is used for object types 108 and 150.
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| Sprite_Monster_4_Frame_1 | 33037 | DEFB 3 | Width = 3 characters. | |
| 33038 | DEFB 34 | Height = 34 rows. | ||
| 33039 | DEFB 4,0,0,0,0,0 |
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| 33045 | DEFB 14,4,0,0,128,0 | |||
| 33051 | DEFB 15,6,195,0,192,128 | |||
| 33057 | DEFB 31,15,231,194,224,192 | |||
| 33063 | DEFB 15,3,227,193,240,224 | |||
| 33069 | DEFB 3,1,195,128,248,112 | |||
| 33075 | DEFB 3,1,199,131,248,208 | |||
| 33081 | DEFB 7,3,143,4,240,224 | |||
| 33087 | DEFB 7,2,223,143,224,128 | |||
| 33093 | DEFB 7,3,159,12,128,0 | |||
| 33099 | DEFB 7,3,223,138,0,0 | |||
| 33105 | DEFB 3,1,255,73,128,0 | |||
| 33111 | DEFB 1,0,255,149,128,0 | |||
| 33117 | DEFB 0,0,255,80,192,128 | |||
| 33123 | DEFB 1,0,255,174,128,0 | |||
| 33129 | DEFB 0,0,255,25,192,128 | |||
| 33135 | DEFB 0,0,255,70,224,64 | |||
| 33141 | DEFB 1,0,255,129,240,96 | |||
| 33147 | DEFB 1,0,255,117,224,64 | |||
| 33153 | DEFB 1,0,255,131,224,64 | |||
| 33159 | DEFB 3,1,255,116,240,160 | |||
| 33165 | DEFB 3,1,255,130,240,160 | |||
| 33171 | DEFB 3,1,255,57,240,160 | |||
| 33177 | DEFB 7,3,255,84,224,192 | |||
| 33183 | DEFB 15,7,255,86,192,0 | |||
| 33189 | DEFB 15,5,255,127,128,0 | |||
| 33195 | DEFB 7,2,255,107,192,128 | |||
| 33201 | DEFB 3,0,255,209,224,192 | |||
| 33207 | DEFB 1,0,255,139,224,192 | |||
| 33213 | DEFB 1,0,255,159,224,192 | |||
| 33219 | DEFB 0,0,255,127,192,128 | |||
| 33225 | DEFB 0,0,255,127,128,0 | |||
| 33231 | DEFB 0,0,127,62,0,0 | |||
| 33237 | DEFB 0,0,62,0,0,0 | |||
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