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810D: Sprite: Monster 4 Frame 1
A frame of one of the four kinds of monster (see UpdateMonster). The ghosts that are shown at the end of the game use the same frames (see UpdateEndingGhost). The sprite is used for object types 6C and 96.
Sprite_Monster_4_Frame_1 810D DEFB $03 Width = 03 characters.
810E DEFB $22 Height = 22 rows.
810F DEFB $04,$00,$00,$00,$00,$00 monster-4-frame-1
8115 DEFB $0E,$04,$00,$00,$80,$00
811B DEFB $0F,$06,$C3,$00,$C0,$80
8121 DEFB $1F,$0F,$E7,$C2,$E0,$C0
8127 DEFB $0F,$03,$E3,$C1,$F0,$E0
812D DEFB $03,$01,$C3,$80,$F8,$70
8133 DEFB $03,$01,$C7,$83,$F8,$D0
8139 DEFB $07,$03,$8F,$04,$F0,$E0
813F DEFB $07,$02,$DF,$8F,$E0,$80
8145 DEFB $07,$03,$9F,$0C,$80,$00
814B DEFB $07,$03,$DF,$8A,$00,$00
8151 DEFB $03,$01,$FF,$49,$80,$00
8157 DEFB $01,$00,$FF,$95,$80,$00
815D DEFB $00,$00,$FF,$50,$C0,$80
8163 DEFB $01,$00,$FF,$AE,$80,$00
8169 DEFB $00,$00,$FF,$19,$C0,$80
816F DEFB $00,$00,$FF,$46,$E0,$40
8175 DEFB $01,$00,$FF,$81,$F0,$60
817B DEFB $01,$00,$FF,$75,$E0,$40
8181 DEFB $01,$00,$FF,$83,$E0,$40
8187 DEFB $03,$01,$FF,$74,$F0,$A0
818D DEFB $03,$01,$FF,$82,$F0,$A0
8193 DEFB $03,$01,$FF,$39,$F0,$A0
8199 DEFB $07,$03,$FF,$54,$E0,$C0
819F DEFB $0F,$07,$FF,$56,$C0,$00
81A5 DEFB $0F,$05,$FF,$7F,$80,$00
81AB DEFB $07,$02,$FF,$6B,$C0,$80
81B1 DEFB $03,$00,$FF,$D1,$E0,$C0
81B7 DEFB $01,$00,$FF,$8B,$E0,$C0
81BD DEFB $01,$00,$FF,$9F,$E0,$C0
81C3 DEFB $00,$00,$FF,$7F,$C0,$80
81C9 DEFB $00,$00,$FF,$7F,$80,$00
81CF DEFB $00,$00,$7F,$3E,$00,$00
81D5 DEFB $00,$00,$3E,$00,$00,$00
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