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Routines |
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Turns the creature into a spore (a type 64 to 79 object), adds 16 hundred points to the score and turns the shot into a burst.
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| HitOutcome_Spore | 49490 | LD A,(IX+0) | Fetch the type of the creature. | |
| 49493 | AND %00000100 | Keep only bit 2, which tells the two kinds of creature apart. | ||
| 49495 | OR %01000000 | Make it the type of a spore (64 to 79). | ||
| 49497 | LD (IX+0),A | Change the type of the creature. | ||
| 49500 | LD BC,16 | Set the points for changing a creature. | ||
| 49503 | CALL AddToScore | Add the points to the score. | ||
| 49506 | JR HitOutcome_BurstShot | Jump to HitOutcome_BurstShot to turn the shot into a burst. | ||
| Prev: 49409 | Up: Map | Next: 49508 |