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Routines |
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Used by the routine at GameOver.
Removes every object by setting the types of all 23 objects to zero.
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| RemoveAllObjects | 52482 | LD HL,48270 | Point at the object table, set the distance from one object to the next (16 bytes) and set a counter for the 23 objects. | |
| 52485 | LD DE,16 | |||
| 52488 | LD B,23 | |||
| RemoveAllObjects_Loop | 52490 | LD (HL),0 | Remove an object, and loop back until all of them have been removed. | |
| 52492 | ADD HL,DE | |||
| 52493 | DJNZ RemoveAllObjects_Loop | |||
| 52495 | RET | Return. | ||
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