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Routines |
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Used by the routines at CheckWallsVerticalFirst and CheckWallsHorizontalFirst.
Checks whether an object overlaps a rectangle along the Y axis, using the position that the velocity takes the object to.
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Find the sum of the half depths.
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| CheckOverlapAlongY | 57540 | LD A,(IX+9) | Work out the combined half depths of the object and the rectangle. | |||||||||||||||
| 57543 | SRL A | |||||||||||||||||
| 57545 | ADD A,(IY+3) | |||||||||||||||||
| 57548 | LD C,A | |||||||||||||||||
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Find the distance between the middles.
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| 57549 | LD A,(IX+11) | Fetch the velocity along y. | ||||||||||||||||
| 57552 | SRA A | Add half of it to the position, then find the distance from the middle of the rectangle. | ||||||||||||||||
| 57554 | ADD A,D | |||||||||||||||||
| 57555 | SUB (IY+1) | |||||||||||||||||
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Make the distance positive, then subtract the sum.
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| 57558 | JP P,CheckOverlapAlongY_Depth | Make the distance positive. | ||||||||||||||||
| 57561 | NEG | |||||||||||||||||
| CheckOverlapAlongY_Depth | 57563 | SUB C | Subtract the sum. | |||||||||||||||
| 57564 | RET | Return. | ||||||||||||||||
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View the equivalent code in;
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