Player Legs
The area around the player is coloured by the player's health (see PlayerHealthColours): bright white at full health, then bright yellow, and bright green when the player is nearly dead. The sprites are shown here in white, as they are at full health.
16 player-legs-a-frame-1-colour 17 21 player-legs-a-frame-2-colour 18 20 player-legs-a-frame-3-colour 19 player-legs-a-frame-4-colour
22 player-bumping-body-a-colour 24 player-legs-b-frame-1-colour 25 29 player-legs-b-frame-2-colour 26 28 player-legs-b-frame-3-colour
27 player-legs-b-frame-4-colour 30 player-bumping-body-b-colour
Player Body
The area around the player is coloured by the player's health (see PlayerHealthColours): bright white at full health, then bright yellow, and bright green when the player is nearly dead. The sprites are shown here in white, as they are at full health.
32 player-body-a-frame-1-colour 33 37 player-body-a-frame-2-colour 34 36 player-body-a-frame-3-colour 35 player-body-a-frame-4-colour
38 player-body-a-frame-5-colour 39 player-body-a-frame-6-colour 40 player-body-b-frame-1-colour 41 45 player-body-b-frame-2-colour
42 44 player-body-b-frame-3-colour 43 player-body-b-frame-4-colour 46 player-body-b-frame-5-colour 47 player-body-b-frame-6-colour
Bonuses
The game does not give these sprites a colour of their own. They are drawn in the white ink of the playing area, so they are shown here in white.
2 speed-bonus-colour 3 health-bonus-colour
Items
The game colours the items in the same way as the monsters that need them, which are bright red, magenta, green and cyan for the items 1 to 4.
4 8 item-1-colour 5 9 item-2-colour 6 10 item-3-colour 7 11 item-4-colour
Shots
The game does not give these sprites a colour of their own. They are drawn in the white ink of the playing area, so they are shown here in white.
48 80 140 shot-1-frame-1-colour 49 81 shot-1-frame-2-colour 50 82 shot-1-frame-3-colour 51 83 shot-1-frame-4-colour
52 84 141 shot-2-frame-1-colour 53 55 85 87 shot-2-frame-2-colour 54 86 shot-2-frame-3-colour 56 88 142 shot-3-frame-1-colour
57 89 shot-3-frame-2-colour 58 90 shot-3-frame-3-colour 59 91 shot-3-frame-4-colour 60 92 143 shot-4-frame-1-colour
61 93 shot-4-frame-2-colour 62 94 shot-4-frame-3-colour 63 95 shot-4-frame-4-colour
Spores
The game does not give these sprites a colour of their own. They are drawn in the white ink of the playing area, so they are shown here in white.
64 spore-1-frame-1-colour 65 67 spore-1-frame-2-colour 66 spore-1-frame-3-colour 68 spore-2-frame-1-colour
69 71 spore-2-frame-2-colour 70 spore-2-frame-3-colour 72 spore-3-frame-1-colour 73 75 spore-3-frame-2-colour
74 spore-3-frame-3-colour 76 spore-4-frame-1-colour 77 79 spore-4-frame-2-colour 78 spore-4-frame-3-colour
Monsters
Each kind of monster has a colour of its own: bright red, magenta, green or cyan.
96 98 144 monster-1-frame-1-colour 97 99 145 monster-1-frame-2-colour 100 101 146 147 monster-2-frame-1-colour 102 103 monster-2-frame-2-colour
104 105 148 149 monster-3-frame-1-colour 106 107 monster-3-frame-2-colour 108 150 monster-4-frame-1-colour 109 151 monster-4-frame-2-colour
110 monster-4-frame-3-colour 111 monster-4-frame-4-colour
Creatures
The game does not give these sprites a colour of their own. They are drawn in the white ink of the playing area, so they are shown here in white.
112 creature-1-frame-1-colour 113 creature-1-frame-2-colour 114 creature-1-frame-3-colour 115 creature-1-frame-4-colour
116 creature-2-frame-1-colour 117 creature-2-frame-2-colour 118 creature-2-frame-3-colour 119 creature-2-frame-4-colour
120 creature-3-frame-1-colour 121 creature-3-frame-2-colour 122 creature-3-frame-3-colour 123 creature-3-frame-4-colour
124 creature-4-frame-1-colour 125 creature-4-frame-2-colour 126 creature-4-frame-3-colour 127 creature-4-frame-4-colour
Ghost
The ghost is drawn in the white ink of the playing area, so it is shown here in white. The ghosts of the ending are coloured when they are drawn (see UpdateEndingGhost).
136 ghost-frame-1-colour 137 139 ghost-frame-2-colour 138 ghost-frame-3-colour
Bursts
The game does not give these sprites a colour of their own. They are drawn in the white ink of the playing area, so they are shown here in white.
12 131 132 burst-1-colour 13 130 133 burst-2-colour 14 129 134 burst-3-colour 15 128 135 burst-4-colour
Logo Pieces
The game draws the pieces of the title graphic in bright white at the end of the game (see UpdateLogoPiece).
152 logo-piece-1-colour 153 logo-piece-2-colour 154 logo-piece-3-colour 155 logo-piece-4-colour
156 logo-piece-5-colour 157 logo-piece-6-colour
Wall Strips
The game colours the walls of a cell from the lowest two bits of its tile (see ColourWallColumn): bright green, cyan, yellow or white. The colour depends on the cell and not on the strip, so the strips are shown here in white.
0 42 wall-strip-00-colour 1 wall-strip-01-colour 2 wall-strip-02-colour 3 wall-strip-03-colour
4 wall-strip-04-colour 5 wall-strip-05-colour 6 wall-strip-06-colour 7 wall-strip-07-colour
8 wall-strip-08-colour 9 wall-strip-09-colour 10 wall-strip-0a-colour 11 wall-strip-0b-colour
12 wall-strip-0c-colour 13 wall-strip-0d-colour 14 wall-strip-0e-colour 15 wall-strip-0f-colour
16 wall-strip-10-colour 17 wall-strip-11-colour 18 wall-strip-12-colour 19 wall-strip-13-colour
20 wall-strip-14-colour 21 wall-strip-15-colour 22 wall-strip-16-colour 23 wall-strip-17-colour
24 wall-strip-18-colour 25 wall-strip-19-colour 26 wall-strip-1a-colour 27 wall-strip-1b-colour
28 wall-strip-1c-colour 29 wall-strip-1d-colour 30 wall-strip-1e-colour 31 wall-strip-1f-colour
32 wall-strip-20-colour 33 wall-strip-21-colour 34 wall-strip-22-colour 35 wall-strip-23-colour
36 wall-strip-24-colour 37 wall-strip-25-colour 38 wall-strip-26-colour 39 wall-strip-27-colour
40 wall-strip-28-colour 41 wall-strip-29-colour 43 wall-strip-2b-colour 44 wall-strip-2c-colour
45 wall-strip-2d-colour 46 wall-strip-2e-colour 47 wall-strip-2f-colour 48 wall-strip-30-colour
49 wall-strip-31-colour 50 wall-strip-32-colour 51 wall-strip-33-colour
Cell Strips
The strips that draw the ground of a cell are not given a colour of their own. They are drawn in the white ink of the playing area, so they are shown here in white.
0 1 strip-graphic-1-colour 2 strip-graphic-2-colour 3 strip-graphic-3-colour
Inventory Icons
0 inventory-icon-00-colour 1 inventory-icon-01-colour 2 inventory-icon-02-colour 3 inventory-icon-03-colour 4 inventory-icon-04-colour 5 inventory-icon-05-colour
6 inventory-icon-06-colour 7 inventory-icon-07-colour 8 inventory-icon-08-colour 9 inventory-icon-09-colour 10 inventory-icon-0a-colour 11 inventory-icon-0b-colour
12 inventory-icon-0c-colour 13 inventory-icon-0d-colour 14 inventory-icon-0e-colour 15 inventory-icon-0f-colour 16 inventory-icon-10-colour 17 inventory-icon-11-colour
Status Panel
Compass icon compass-icon-colour
Compass text (normal view) compass-north-colour
Compass text (rotated view) compass-south-colour
Life icon life-icon-colour
Font
The characters that are used for the score and the text (see Font).
font-digits
font-letters