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5E10: Room Data
The records of the rooms of the game, which BuildRoomScenery reads when it builds a room. A record has the number of the room, a length byte, a byte for the ink colour and size of the room, and then the features of the room, which are pairs of a feature number and a parameter, ended by FF. Any groups of templates come after that, each a byte and the cells that follow it. A room can end before the FF, when it has no groups of templates.
Room_00 5E10 DEFB $00,$1E,$07 Room 00, which has white ink and size 00, and is 1E bytes long.
5E13 DEFB $18,$93 Feature 18, the raised stone door and its frame in the wall at the high end of y, which leads to Room_93.
5E15 DEFB $1C,$00 Feature 1C, the slabs outside the raised door at the high end of y.
5E17 DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
5E19 DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
5E1B DEFB $FF The end of the features.
5E1C DEFB $01,$FD,$FE Template 00 (stone slab), in 2 cells.
5E1F DEFB $BD,$5A,$75,$B5,$F5,$35,$1A Template 17 (cube), in 6 cells.
5E26 DEFB $1D,$2E,$25,$1E,$1C,$15,$33 Template 03 (stalactites), in 6 cells.
5E2D DEFB $88,$9D Template 11 (slider y), in 1 cell.
Room_01 5E2F DEFB $01,$12,$02 Room 01, which has red ink and size 00, and is 12 bytes long.
5E32 DEFB $00,$03 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_03.
5E34 DEFB $05,$02 Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_02.
5E36 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
5E38 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
5E3A DEFB $FF The end of the features.
5E3B DEFB $2D,$2F,$26,$1E,$2D,$24,$23 Template 05 (spiked ring), in 6 cells.
Room_02 5E42 DEFB $02,$28,$03 Room 02, which has magenta ink and size 00, and is 28 bytes long.
5E45 DEFB $07,$01 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_01.
5E47 DEFB $18,$95 Feature 18, the raised stone door and its frame in the wall at the high end of y, which leads to Room_95.
5E49 DEFB $1C,$00 Feature 1C, the slabs outside the raised door at the high end of y.
5E4B DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
5E4D DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
5E4F DEFB $FF The end of the features.
5E50 DEFB $42,$2E,$16,$39 Template 08 (pedestal), in 3 cells.
5E54 DEFB $46,$79,$B9,$F9,$56,$96,$6E,$AE Template 08 (pedestal), in 7 cells.
5E5C DEFB $80,$91 Template 10 (slider x), in 1 cell.
5E5E DEFB $88,$99 Template 11 (slider y), in 1 cell.
5E60 DEFB $60,$38 Template 0C (lift), in 1 cell.
5E62 DEFB $01,$FD,$FE Template 00 (stone slab), in 2 cells.
5E65 DEFB $2C,$19,$1B,$09,$0B,$26 Template 05 (spiked ring), in 5 cells.
Room_03 5E6B DEFB $03,$11,$04 Room 03, which has green ink and size 00, and is 11 bytes long.
5E6E DEFB $00,$07 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_07.
5E70 DEFB $02,$01 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_01.
5E72 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
5E74 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
5E76 DEFB $FF The end of the features.
5E77 DEFB $22,$1A,$1B,$1C Template 04 (falling pedestal), in 3 cells.
5E7B DEFB $90,$0E Template 12 (wandering spark), in 1 cell.
Room_04 5E7D DEFB $04,$19,$05 Room 04, which has cyan ink and size 00, and is 19 bytes long.
5E80 DEFB $00,$09 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_09.
5E82 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
5E84 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
5E86 DEFB $FF The end of the features.
5E87 DEFB $2E,$2A,$22,$1A,$12,$1E,$27,$17 Template 05 (spiked ring), in 7 cells.
5E8F DEFB $02,$1F,$5F,$DF Template 00 (stone slab), in 3 cells.
5E93 DEFB $C0,$6A Template 18 (crumbling block), in 1 cell.
5E95 DEFB $80,$9F Template 10 (slider x), in 1 cell.
Room_05 5E97 DEFB $05,$15,$06 Room 05, which has yellow ink and size 00, and is 15 bytes long.
5E9A DEFB $01,$06 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_06.
5E9C DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
5E9E DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
5EA0 DEFB $FF The end of the features.
5EA1 DEFB $0A,$1A,$5A,$9A Template 01 (round pedestal), in 3 cells.
5EA5 DEFB $2B,$22,$1B,$12,$19 Template 05 (spiked ring), in 4 cells.
5EAA DEFB $21,$2D,$6D Template 04 (falling pedestal), in 2 cells.
Room_06 5EAD DEFB $06,$0C,$17 Room 06, which has white ink and size 02, and is 0C bytes long.
5EB0 DEFB $01,$07 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_07.
5EB2 DEFB $03,$05 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_05.
5EB4 DEFB $11,$00 Feature 11, a wall of roots that is inside the high end of y.
5EB6 DEFB $FF The end of the features.
5EB7 DEFB $F1,$14,$2B Template 1E (harmful slider y), in 2 cells.
Room_07 5EBA DEFB $07,$1F,$02 Room 07, which has red ink and size 00, and is 1F bytes long.
5EBD DEFB $01,$08 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_08.
5EBF DEFB $02,$03 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_03.
5EC1 DEFB $03,$06 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_06.
5EC3 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
5EC5 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
5EC7 DEFB $FF The end of the features.
5EC8 DEFB $1F,$05,$0E,$17,$2F,$36,$3D,$3A,$31 Template 03 (stalactites), in 8 cells.
5ED1 DEFB $1F,$28,$10,$09,$02,$23,$24,$1B,$1C Template 03 (stalactites), in 8 cells.
Room_08 5EDA DEFB $08,$0F,$04 Room 08, which has green ink and size 00, and is 0F bytes long.
5EDD DEFB $00,$14 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_14.
5EDF DEFB $03,$07 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_07.
5EE1 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
5EE3 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
5EE5 DEFB $FF The end of the features.
5EE6 DEFB $72,$EA,$D2,$ED Template 0E (falling stalactites), in 3 cells.
Room_09 5EEA DEFB $09,$18,$05 Room 09, which has cyan ink and size 00, and is 18 bytes long.
5EED DEFB $00,$15 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_15.
5EEF DEFB $01,$0A Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_0A.
5EF1 DEFB $02,$04 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_04.
5EF3 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
5EF5 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
5EF7 DEFB $FF The end of the features.
5EF8 DEFB $27,$2B,$2C,$25,$1D,$13,$14,$22,$1A Template 04 (falling pedestal), in 8 cells.
5F01 DEFB $90,$24 Template 12 (wandering spark), in 1 cell.
Room_0A 5F03 DEFB $0A,$08,$15 Room 0A, which has cyan ink and size 02, and is 08 bytes long.
5F06 DEFB $01,$0B Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_0B.
5F08 DEFB $03,$09 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_09.
5F0A DEFB $11,$00 Feature 11, a wall of roots that is inside the high end of y.
Room_0B 5F0C DEFB $0B,$1D,$16 Room 0B, which has yellow ink and size 02, and is 1D bytes long.
5F0F DEFB $01,$0C Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_0C.
5F11 DEFB $03,$0A Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_0A.
5F13 DEFB $11,$00 Feature 11, a wall of roots that is inside the high end of y.
5F15 DEFB $FF The end of the features.
5F16 DEFB $0F,$14,$54,$94,$D4,$1C,$5C,$9C,$DC Template 01 (round pedestal), in 8 cells.
5F1F DEFB $0B,$2C,$6C,$AC,$EC Template 01 (round pedestal), in 4 cells.
5F24 DEFB $22,$24,$64,$A4 Template 04 (falling pedestal), in 3 cells.
5F28 DEFB $78,$E4 Template 0F (bobbing head), in 1 cell.
Room_0C 5F2A DEFB $0C,$22,$07 Room 0C, which has white ink and size 00, and is 22 bytes long. The player may start in this room.
5F2D DEFB $00,$16 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_16.
5F2F DEFB $01,$0D Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_0D.
5F31 DEFB $03,$0B Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_0B.
5F33 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
5F35 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
5F37 DEFB $FF The end of the features.
5F38 DEFB $1F,$10,$11,$12,$13,$14,$15,$16,$17 Template 03 (stalactites), in 8 cells.
5F41 DEFB $1F,$28,$29,$2A,$32,$3A,$3D,$35,$2D Template 03 (stalactites), in 8 cells.
5F4A DEFB $19,$2E,$2F Template 03 (stalactites), in 2 cells.
Room_0D 5F4D DEFB $0D,$1C,$12 Room 0D, which has red ink and size 02, and is 1C bytes long.
5F50 DEFB $01,$0E Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_0E.
5F52 DEFB $03,$0C Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_0C.
5F54 DEFB $11,$00 Feature 11, a wall of roots that is inside the high end of y.
5F56 DEFB $FF The end of the features.
5F57 DEFB $1F,$22,$23,$24,$25,$1A,$1B,$1C,$1D Template 03 (stalactites), in 8 cells.
5F60 DEFB $25,$12,$14,$15,$2A,$2B,$2D Template 04 (falling pedestal), in 6 cells.
5F67 DEFB $92,$2C,$13 Template 12 (wandering spark), in 3 cells, though the room ends after 2 of them.
Room_0E 5F6A DEFB $0E,$12,$03 Room 0E, which has magenta ink and size 00, and is 12 bytes long.
5F6D DEFB $00,$17 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_17.
5F6F DEFB $03,$0D Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_0D.
5F71 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
5F73 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
5F75 DEFB $FF The end of the features.
5F76 DEFB $73,$2B,$24,$22,$1B Template 0E (falling stalactites), in 4 cells.
5F7B DEFB $90,$23 Template 12 (wandering spark), in 1 cell.
Room_0F 5F7D DEFB $0F,$20,$04 Room 0F, which has green ink and size 00, and is 20 bytes long.
5F80 DEFB $04,$18 Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_18.
5F82 DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
5F84 DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
5F86 DEFB $FF The end of the features.
5F87 DEFB $BA,$03,$43,$83 Template 17 (cube), in 3 cells.
5F8B DEFB $1F,$20,$21,$22,$23,$1B,$13,$0B,$04 Template 03 (stalactites), in 8 cells.
5F94 DEFB $90,$19 Template 12 (wandering spark), in 1 cell.
5F96 DEFB $80,$C5 Template 10 (slider x), in 1 cell.
5F98 DEFB $50,$9D Template 0A (sinking block), in 1 cell.
5F9A DEFB $C0,$2D Template 18 (crumbling block), in 1 cell.
5F9C DEFB $18,$05 Template 03 (stalactites), in 1 cell.
Room_10 5F9E DEFB $10,$15,$05 Room 10, which has cyan ink and size 00, and is 15 bytes long.
5FA1 DEFB $05,$11 Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_11.
5FA3 DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
5FA5 DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
5FA7 DEFB $FF The end of the features.
5FA8 DEFB $00,$D8 Template 00 (stone slab), in 1 cell.
5FAA DEFB $C0,$88 Template 18 (crumbling block), in 1 cell.
5FAC DEFB $1C,$10,$08,$00,$18,$19 Template 03 (stalactites), in 5 cells.
5FB2 DEFB $38,$24 Template 07 (table), in 1 cell.
Room_11 5FB4 DEFB $11,$0A,$06 Room 11, which has yellow ink and size 00, and is 0A bytes long. It is where the object of the type 72 is at the start of the game.
5FB7 DEFB $07,$10 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_10.
5FB9 DEFB $00,$1A Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_1A.
5FBB DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
5FBD DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
Room_12 5FBF DEFB $12,$1A,$07 Room 12, which has white ink and size 00, and is 1A bytes long.
5FC2 DEFB $01,$13 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_13.
5FC4 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
5FC6 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
5FC8 DEFB $FF The end of the features.
5FC9 DEFB $0B,$09,$49,$89,$C9 Template 01 (round pedestal), in 4 cells.
5FCE DEFB $21,$2D,$4C Template 04 (falling pedestal), in 2 cells.
5FD1 DEFB $1F,$01,$02,$08,$11,$12,$0A,$0B,$0C Template 03 (stalactites), in 8 cells.
Room_13 5FDA DEFB $13,$13,$02 Room 13, which has red ink and size 00, and is 13 bytes long.
5FDD DEFB $00,$1C Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_1C.
5FDF DEFB $01,$14 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_14.
5FE1 DEFB $03,$12 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_12.
5FE3 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
5FE5 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
5FE7 DEFB $FF The end of the features.
5FE8 DEFB $38,$1B Template 07 (table), in 1 cell.
5FEA DEFB $60,$02 Template 0C (lift), in 1 cell.
5FEC DEFB $70,$0D Template 0E (falling stalactites), in 1 cell.
Room_14 5FEE DEFB $14,$11,$03 Room 14, which has magenta ink and size 00, and is 11 bytes long.
5FF1 DEFB $01,$15 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_15.
5FF3 DEFB $02,$08 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_08.
5FF5 DEFB $03,$13 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_13.
5FF7 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
5FF9 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
5FFB DEFB $FF The end of the features.
5FFC DEFB $28,$1C Template 05 (spiked ring), in 1 cell.
5FFE DEFB $A0,$9A Template 14 (flickering spark), in 1 cell.
Room_15 6000 DEFB $15,$1A,$04 Room 15, which has green ink and size 00, and is 1A bytes long.
6003 DEFB $02,$09 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_09.
6005 DEFB $03,$14 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_14.
6007 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
6009 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
600B DEFB $FF The end of the features.
600C DEFB $2F,$39,$28,$00,$11,$22,$33,$0B,$1C Template 05 (spiked ring), in 8 cells.
6015 DEFB $2C,$2D,$3E,$05,$16,$27 Template 05 (spiked ring), in 5 cells.
Room_16 601B DEFB $16,$0E,$05 Room 16, which has cyan ink and size 00, and is 0E bytes long.
601E DEFB $02,$0C Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_0C.
6020 DEFB $00,$1D Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_1D.
6022 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
6024 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
6026 DEFB $FF The end of the features.
6027 DEFB $21,$C3,$C4 Template 04 (falling pedestal), in 2 cells.
Room_17 602A DEFB $17,$0A,$06 Room 17, which has yellow ink and size 00, and is 0A bytes long.
602D DEFB $02,$0E Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_0E.
602F DEFB $00,$1F Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_1F.
6031 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
6033 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
Room_18 6035 DEFB $18,$12,$07 Room 18, which has white ink and size 00, and is 12 bytes long.
6038 DEFB $05,$19 Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_19.
603A DEFB $06,$0F Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_0F.
603C DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
603E DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
6040 DEFB $FF The end of the features.
6041 DEFB $33,$14,$1B,$1D,$24 Template 06 (falling cube), in 4 cells.
6046 DEFB $90,$1C Template 12 (wandering spark), in 1 cell.
Room_19 6048 DEFB $19,$0A,$02 Room 19, which has red ink and size 00, and is 0A bytes long.
604B DEFB $00,$22 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_22.
604D DEFB $07,$18 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_18.
604F DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
6051 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
Room_1A 6053 DEFB $1A,$0E,$0B Room 1A, which has magenta ink and size 01, and is 0E bytes long.
6056 DEFB $00,$23 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_23.
6058 DEFB $02,$11 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_11.
605A DEFB $10,$00 Feature 10, a wall of roots that is inside the low end of x.
605C DEFB $FF The end of the features.
605D DEFB $90,$54 Template 12 (wandering spark), in 1 cell.
605F DEFB $09,$14,$2C Template 01 (round pedestal), in 2 cells.
Room_1B 6062 DEFB $1B,$15,$04 Room 1B, which has green ink and size 00, and is 15 bytes long.
6065 DEFB $00,$24 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_24.
6067 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
6069 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
606B DEFB $FF The end of the features.
606C DEFB $C0,$47 Template 18 (crumbling block), in 1 cell.
606E DEFB $01,$D7,$D8 Template 00 (stone slab), in 2 cells.
6071 DEFB $80,$DF Template 10 (slider x), in 1 cell.
6073 DEFB $29,$05,$06 Template 05 (spiked ring), in 2 cells.
6076 DEFB $78,$07 Template 0F (bobbing head), in 1 cell.
Room_1C 6078 DEFB $1C,$12,$0D Room 1C, which has cyan ink and size 01, and is 12 bytes long.
607B DEFB $00,$28 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_28.
607D DEFB $02,$13 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_13.
607F DEFB $10,$00 Feature 10, a wall of roots that is inside the low end of x.
6081 DEFB $FF The end of the features.
6082 DEFB $2F,$2A,$2B,$2C,$2D,$12,$13,$14,$15 Template 05 (spiked ring), in 8 cells.
Room_1D 608B DEFB $1D,$19,$06 Room 1D, which has yellow ink and size 00, and is 19 bytes long.
608E DEFB $02,$16 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_16.
6090 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
6092 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
6094 DEFB $FF The end of the features.
6095 DEFB $98,$31 Template 13 (well), in 1 cell.
6097 DEFB $2E,$20,$21,$22,$23,$3B,$33,$2B Template 05 (spiked ring), in 7 cells.
609F DEFB $20,$1C Template 04 (falling pedestal), in 1 cell.
60A1 DEFB $E8,$18 Template 1D (harmful slider x), in 1 cell.
60A3 DEFB $F0,$3C Template 1E (harmful slider y), in 1 cell.
Room_1E 60A5 DEFB $1E,$08,$07 Room 1E, which has white ink and size 00, and is 08 bytes long.
60A8 DEFB $01,$1F Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_1F.
60AA DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
60AC DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
Room_1F 60AE DEFB $1F,$1F,$02 Room 1F, which has red ink and size 00, and is 1F bytes long.
60B1 DEFB $01,$20 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_20.
60B3 DEFB $02,$17 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_17.
60B5 DEFB $03,$1E Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_1E.
60B7 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
60B9 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
60BB DEFB $FF The end of the features.
60BC DEFB $07,$02,$0A,$12,$1B,$24,$2D,$2E,$2F Template 00 (stone slab), in 8 cells.
60C5 DEFB $1F,$42,$4A,$52,$5B,$64,$6D,$6E,$6F Template 03 (stalactites), in 8 cells.
Room_20 60CE DEFB $20,$0C,$03 Room 20, which has magenta ink and size 00, and is 0C bytes long.
60D1 DEFB $00,$2E Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_2E.
60D3 DEFB $01,$21 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_21.
60D5 DEFB $03,$1F Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_1F.
60D7 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
60D9 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
Room_21 60DB DEFB $21,$0A,$04 Room 21, which has green ink and size 00, and is 0A bytes long. It is where the object of the type 73 is at the start of the game.
60DE DEFB $00,$2F Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_2F.
60E0 DEFB $03,$20 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_20.
60E2 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
60E4 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
Room_22 60E6 DEFB $22,$12,$05 Room 22, which has cyan ink and size 00, and is 12 bytes long.
60E9 DEFB $00,$30 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_30.
60EB DEFB $01,$23 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_23.
60ED DEFB $02,$19 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_19.
60EF DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
60F1 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
60F3 DEFB $FF The end of the features.
60F4 DEFB $19,$01,$06 Template 03 (stalactites), in 2 cells.
60F7 DEFB $E8,$02 Template 1D (harmful slider x), in 1 cell.
Room_23 60F9 DEFB $23,$0C,$06 Room 23, which has yellow ink and size 00, and is 0C bytes long.
60FC DEFB $01,$24 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_24.
60FE DEFB $02,$1A Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_1A.
6100 DEFB $03,$22 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_22.
6102 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
6104 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
Room_24 6106 DEFB $24,$0E,$07 Room 24, which has white ink and size 00, and is 0E bytes long.
6109 DEFB $02,$1B Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_1B.
610B DEFB $03,$23 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_23.
610D DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
610F DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
6111 DEFB $FF The end of the features.
6112 DEFB $29,$0B,$0C Template 05 (spiked ring), in 2 cells.
Room_25 6115 DEFB $25,$1C,$02 Room 25, which has red ink and size 00, and is 1C bytes long.
6118 DEFB $04,$35 Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_35.
611A DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
611C DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
611E DEFB $FF The end of the features.
611F DEFB $02,$00,$40,$80 Template 00 (stone slab), in 3 cells.
6123 DEFB $CA,$08,$10,$18 Template 19 (conveyor block plus x), in 3 cells.
6127 DEFB $DA,$01,$02,$03 Template 1B (conveyor block plus y), in 3 cells.
612B DEFB $1D,$09,$0A,$0B,$11,$12,$19 Template 03 (stalactites), in 6 cells.
Room_26 6132 DEFB $26,$1C,$03 Room 26, which has magenta ink and size 00, and is 1C bytes long.
6135 DEFB $04,$36 Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_36.
6137 DEFB $05,$27 Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_27.
6139 DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
613B DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
613D DEFB $FF The end of the features.
613E DEFB $04,$7A,$73,$74,$75,$BE Template 00 (stone slab), in 5 cells.
6144 DEFB $1F,$3D,$3E,$36,$2E,$BA,$B3,$B4,$B5 Template 03 (stalactites), in 8 cells.
614D DEFB $80,$7F Template 10 (slider x), in 1 cell.
Room_27 614F DEFB $27,$0A,$04 Room 27, which has green ink and size 00, and is 0A bytes long.
6152 DEFB $04,$37 Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_37.
6154 DEFB $07,$26 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_26.
6156 DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
6158 DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
Room_28 615A DEFB $28,$08,$0D Room 28, which has cyan ink and size 01, and is 08 bytes long.
615D DEFB $04,$38 Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_38.
615F DEFB $02,$1C Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_1C.
6161 DEFB $10,$00 Feature 10, a wall of roots that is inside the low end of x.
Room_29 6163 DEFB $29,$1E,$03 Room 29, which has magenta ink and size 00, and is 1E bytes long.
6166 DEFB $04,$39 Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_39.
6168 DEFB $1B,$8C Feature 1B, the raised stone door and its frame in the wall at the low end of x, which leads to Room_8C.
616A DEFB $1F,$00 Feature 1F, the slabs outside the raised door at the low end of x.
616C DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
616E DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
6170 DEFB $FF The end of the features.
6171 DEFB $06,$D0,$C8,$12,$52,$2A,$6A,$AA Template 00 (stone slab), in 7 cells.
6179 DEFB $38,$25 Template 07 (table), in 1 cell.
617B DEFB $70,$92 Template 0E (falling stalactites), in 1 cell.
617D DEFB $1B,$1A,$13,$0A,$11 Template 03 (stalactites), in 4 cells.
Room_2A 6182 DEFB $2A,$19,$07 Room 2A, which has white ink and size 00, and is 19 bytes long.
6185 DEFB $04,$3A Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_3A.
6187 DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
6189 DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
618B DEFB $FF The end of the features.
618C DEFB $07,$1A,$5A,$9A,$DA,$1C,$5C,$9C,$DC Template 00 (stone slab), in 8 cells.
6195 DEFB $00,$DB Template 00 (stone slab), in 1 cell.
6197 DEFB $59,$1B,$5B Template 0B (falling block), in 2 cells.
619A DEFB $78,$9B Template 0F (bobbing head), in 1 cell.
Room_2B 619C DEFB $2B,$0A,$02 Room 2B, which has red ink and size 00, and is 0A bytes long.
619F DEFB $04,$3B Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_3B.
61A1 DEFB $05,$2C Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_2C.
61A3 DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
61A5 DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
Room_2C 61A7 DEFB $2C,$1D,$03 Room 2C, which has magenta ink and size 00, and is 1D bytes long.
61AA DEFB $04,$3C Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_3C.
61AC DEFB $07,$2B Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_2B.
61AE DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
61B0 DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
61B2 DEFB $FF The end of the features.
61B3 DEFB $0F,$38,$31,$2A,$23,$1C,$15,$0E,$07 Template 01 (round pedestal), in 8 cells.
61BC DEFB $1F,$78,$71,$6A,$63,$5C,$55,$4E,$47 Template 03 (stalactites), in 8 cells.
Room_2D 61C5 DEFB $2D,$0A,$04 Room 2D, which has green ink and size 00, and is 0A bytes long.
61C8 DEFB $00,$3D Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_3D.
61CA DEFB $01,$2E Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_2E.
61CC DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
61CE DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
Room_2E 61D0 DEFB $2E,$1E,$05 Room 2E, which has cyan ink and size 00, and is 1E bytes long.
61D3 DEFB $02,$20 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_20.
61D5 DEFB $03,$2D Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_2D.
61D7 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
61D9 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
61DB DEFB $FF The end of the features.
61DC DEFB $0E,$28,$29,$22,$1A,$11,$10,$19 Template 01 (round pedestal), in 7 cells.
61E4 DEFB $80,$A4 Template 10 (slider x), in 1 cell.
61E6 DEFB $88,$05 Template 11 (slider y), in 1 cell.
61E8 DEFB $2D,$68,$69,$62,$5A,$51,$50 Template 05 (spiked ring), in 6 cells.
Room_2F 61EF DEFB $2F,$15,$0E Room 2F, which has yellow ink and size 01, and is 15 bytes long.
61F2 DEFB $00,$3E Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_3E.
61F4 DEFB $02,$21 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_21.
61F6 DEFB $10,$00 Feature 10, a wall of roots that is inside the low end of x.
61F8 DEFB $FF The end of the features.
61F9 DEFB $1B,$22,$23,$24,$25 Template 03 (stalactites), in 4 cells.
61FE DEFB $C3,$62,$63,$64,$65 Template 18 (crumbling block), in 4 cells.
6203 DEFB $E8,$A2 Template 1D (harmful slider x), in 1 cell.
Room_30 6205 DEFB $30,$0A,$07 Room 30, which has white ink and size 00, and is 0A bytes long.
6208 DEFB $01,$31 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_31.
620A DEFB $02,$22 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_22.
620C DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
620E DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
Room_31 6210 DEFB $31,$0C,$12 Room 31, which has red ink and size 02, and is 0C bytes long.
6213 DEFB $01,$32 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_32.
6215 DEFB $03,$30 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_30.
6217 DEFB $11,$00 Feature 11, a wall of roots that is inside the high end of y.
6219 DEFB $FF The end of the features.
621A DEFB $F1,$14,$2C Template 1E (harmful slider y), in 2 cells.
Room_32 621D DEFB $32,$08,$13 Room 32, which has magenta ink and size 02, and is 08 bytes long.
6220 DEFB $01,$33 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_33.
6222 DEFB $03,$31 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_31.
6224 DEFB $11,$00 Feature 11, a wall of roots that is inside the high end of y.
Room_33 6226 DEFB $33,$22,$04 Room 33, which has green ink and size 00, and is 22 bytes long. The player may start in this room.
6229 DEFB $00,$3F Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_3F.
622B DEFB $01,$34 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_34.
622D DEFB $03,$32 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_32.
622F DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
6231 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
6233 DEFB $FF The end of the features.
6234 DEFB $1F,$10,$11,$12,$13,$14,$15,$16,$17 Template 03 (stalactites), in 8 cells.
623D DEFB $1F,$28,$29,$2A,$32,$3A,$3D,$35,$2D Template 03 (stalactites), in 8 cells.
6246 DEFB $19,$2E,$2F Template 03 (stalactites), in 2 cells.
Room_34 6249 DEFB $34,$10,$15 Room 34, which has cyan ink and size 02, and is 10 bytes long.
624C DEFB $05,$35 Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_35.
624E DEFB $03,$33 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_33.
6250 DEFB $11,$00 Feature 11, a wall of roots that is inside the high end of y.
6252 DEFB $FF The end of the features.
6253 DEFB $2B,$12,$1A,$2D,$25 Template 05 (spiked ring), in 4 cells.
6258 DEFB $A0,$13 Template 14 (flickering spark), in 1 cell.
Room_35 625A DEFB $35,$23,$06 Room 35, which has yellow ink and size 00, and is 23 bytes long.
625D DEFB $04,$40 Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_40.
625F DEFB $05,$36 Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_36.
6261 DEFB $06,$25 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_25.
6263 DEFB $07,$34 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_34.
6265 DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
6267 DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
6269 DEFB $FF The end of the features.
626A DEFB $1F,$38,$31,$2A,$23,$1C,$15,$0E,$07 Template 03 (stalactites), in 8 cells.
6273 DEFB $1F,$00,$09,$12,$1B,$24,$2D,$36,$3F Template 03 (stalactites), in 8 cells.
627C DEFB $90,$5C Template 12 (wandering spark), in 1 cell.
Room_36 627E DEFB $36,$1D,$07 Room 36, which has white ink and size 00, and is 1D bytes long.
6281 DEFB $18,$41 Feature 18, the raised stone door and its frame in the wall at the high end of y, which leads to Room_41.
6283 DEFB $06,$26 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_26.
6285 DEFB $07,$35 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_35.
6287 DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
6289 DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
628B DEFB $1C,$00 Feature 1C, the slabs outside the raised door at the high end of y.
628D DEFB $FF The end of the features.
628E DEFB $01,$FD,$FE Template 00 (stone slab), in 2 cells.
6291 DEFB $60,$1D Template 0C (lift), in 1 cell.
6293 DEFB $C1,$5D,$F5 Template 18 (crumbling block), in 2 cells.
6296 DEFB $1C,$25,$1E,$15,$1C,$35 Template 03 (stalactites), in 5 cells.
Room_37 629C DEFB $37,$1F,$02 Room 37, which has red ink and size 00, and is 1F bytes long.
629F DEFB $06,$27 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_27.
62A1 DEFB $19,$8F Feature 19, the raised stone door and its frame in the wall at the high end of x, which leads to Room_8F.
62A3 DEFB $1D,$00 Feature 1D, the slabs outside the raised door at the high end of x.
62A5 DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
62A7 DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
62A9 DEFB $FF The end of the features.
62AA DEFB $03,$29,$AA,$F7,$EF Template 00 (stone slab), in 4 cells.
62AF DEFB $1D,$2C,$2D,$2E,$2F,$2A,$2B Template 03 (stalactites), in 6 cells.
62B6 DEFB $C0,$AB Template 18 (crumbling block), in 1 cell.
62B8 DEFB $58,$EB Template 0B (falling block), in 1 cell.
62BA DEFB $78,$6C Template 0F (bobbing head), in 1 cell.
Room_38 62BC DEFB $38,$17,$06 Room 38, which has yellow ink and size 00, and is 17 bytes long.
62BF DEFB $19,$39 Feature 19, the raised stone door and its frame in the wall at the high end of x, which leads to Room_39.
62C1 DEFB $06,$28 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_28.
62C3 DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
62C5 DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
62C7 DEFB $1D,$00 Feature 1D, the slabs outside the raised door at the high end of x.
62C9 DEFB $FF The end of the features.
62CA DEFB $02,$F7,$EF,$28 Template 00 (stone slab), in 3 cells.
62CE DEFB $80,$30 Template 10 (slider x), in 1 cell.
62D0 DEFB $58,$68 Template 0B (falling block), in 1 cell.
62D2 DEFB $18,$37 Template 03 (stalactites), in 1 cell.
Room_39 62D4 DEFB $39,$0C,$04 Room 39, which has green ink and size 00, and is 0C bytes long.
62D7 DEFB $05,$3A Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_3A.
62D9 DEFB $06,$29 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_29.
62DB DEFB $07,$38 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_38.
62DD DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
62DF DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
Room_3A 62E1 DEFB $3A,$0C,$05 Room 3A, which has cyan ink and size 00, and is 0C bytes long.
62E4 DEFB $05,$3B Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_3B.
62E6 DEFB $06,$2A Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_2A.
62E8 DEFB $07,$39 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_39.
62EA DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
62EC DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
Room_3B 62EE DEFB $3B,$23,$06 Room 3B, which has yellow ink and size 00, and is 23 bytes long.
62F1 DEFB $18,$42 Feature 18, the raised stone door and its frame in the wall at the high end of y, which leads to Room_42.
62F3 DEFB $05,$3C Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_3C.
62F5 DEFB $06,$2B Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_2B.
62F7 DEFB $1B,$3A Feature 1B, the raised stone door and its frame in the wall at the low end of x, which leads to Room_3A.
62F9 DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
62FB DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
62FD DEFB $1F,$00 Feature 1F, the slabs outside the raised door at the low end of x.
62FF DEFB $1C,$00 Feature 1C, the slabs outside the raised door at the high end of y.
6301 DEFB $FF The end of the features.
6302 DEFB $05,$FD,$FE,$D0,$C8,$0E,$4E Template 00 (stone slab), in 6 cells.
6309 DEFB $80,$C9 Template 10 (slider x), in 1 cell.
630B DEFB $88,$F6 Template 11 (slider y), in 1 cell.
630D DEFB $1B,$16,$0F,$06,$0D Template 03 (stalactites), in 4 cells.
Room_3C 6312 DEFB $3C,$0A,$07 Room 3C, which has white ink and size 00, and is 0A bytes long.
6315 DEFB $06,$2C Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_2C.
6317 DEFB $07,$3B Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_3B.
6319 DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
631B DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
Room_3D 631D DEFB $3D,$12,$0A Room 3D, which has red ink and size 01, and is 12 bytes long.
6320 DEFB $00,$43 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_43.
6322 DEFB $02,$2D Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_2D.
6324 DEFB $10,$00 Feature 10, a wall of roots that is inside the low end of x.
6326 DEFB $FF The end of the features.
6327 DEFB $2F,$2A,$2B,$2C,$2D,$12,$13,$14,$15 Template 05 (spiked ring), in 8 cells.
Room_3E 6330 DEFB $3E,$1A,$03 Room 3E, which has magenta ink and size 00, and is 1A bytes long.
6333 DEFB $02,$2F Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_2F.
6335 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
6337 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
6339 DEFB $FF The end of the features.
633A DEFB $2D,$3A,$33,$2B,$2D,$35,$3D Template 05 (spiked ring), in 6 cells.
6341 DEFB $02,$BB,$B4,$AC Template 00 (stone slab), in 3 cells.
6345 DEFB $79,$24,$3C Template 0F (bobbing head), in 2 cells.
6348 DEFB $C1,$64,$7C Template 18 (crumbling block), in 2 cells.
Room_3F 634B DEFB $3F,$0E,$0C Room 3F, which has green ink and size 01, and is 0E bytes long.
634E DEFB $00,$45 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_45.
6350 DEFB $02,$33 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_33.
6352 DEFB $10,$00 Feature 10, a wall of roots that is inside the low end of x.
6354 DEFB $FF The end of the features.
6355 DEFB $AB,$0D,$13,$32,$2C Template 15 (floor trap 2), in 4 cells.
Room_40 635A DEFB $40,$17,$0D Room 40, which has cyan ink and size 01, and is 17 bytes long.
635D DEFB $00,$47 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_47.
635F DEFB $06,$35 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_35.
6361 DEFB $10,$00 Feature 10, a wall of roots that is inside the low end of x.
6363 DEFB $FF The end of the features.
6364 DEFB $2F,$1A,$1B,$1C,$1D,$22,$23,$24,$25 Template 05 (spiked ring), in 8 cells.
636D DEFB $C3,$0D,$9D,$A5,$35 Template 18 (crumbling block), in 4 cells.
Room_41 6372 DEFB $41,$08,$0E Room 41, which has yellow ink and size 01, and is 08 bytes long.
6375 DEFB $04,$48 Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_48.
6377 DEFB $06,$36 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_36.
6379 DEFB $14,$00 Feature 14, a stone wall that is inside the low end of x.
Room_42 637B DEFB $42,$08,$0A Room 42, which has red ink and size 01, and is 08 bytes long.
637E DEFB $04,$49 Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_49.
6380 DEFB $06,$3B Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_3B.
6382 DEFB $14,$00 Feature 14, a stone wall that is inside the low end of x.
Room_43 6384 DEFB $43,$13,$0B Room 43, which has magenta ink and size 01, and is 13 bytes long.
6387 DEFB $00,$4C Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_4C.
6389 DEFB $02,$3D Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_3D.
638B DEFB $10,$00 Feature 10, a wall of roots that is inside the low end of x.
638D DEFB $FF The end of the features.
638E DEFB $DB,$1A,$1B,$1C,$1D Template 1B (conveyor block plus y), in 4 cells.
6393 DEFB $1B,$62,$63,$64,$65 Template 03 (stalactites), in 4 cells.
Room_45 6398 DEFB $45,$21,$05 Room 45, which has cyan ink and size 00, and is 21 bytes long.
639B DEFB $02,$3F Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_3F.
639D DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
639F DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
63A1 DEFB $FF The end of the features.
63A2 DEFB $59,$FE,$37 Template 0B (falling block), in 2 cells.
63A5 DEFB $80,$FA Template 10 (slider x), in 1 cell.
63A7 DEFB $C0,$E1 Template 18 (crumbling block), in 1 cell.
63A9 DEFB $28,$39 Template 05 (spiked ring), in 1 cell.
63AB DEFB $90,$25 Template 12 (wandering spark), in 1 cell.
63AD DEFB $05,$3E,$51,$7E,$B7,$BE,$F7 Template 00 (stone slab), in 6 cells.
63B4 DEFB $04,$11,$36,$76,$B6,$F6 Template 00 (stone slab), in 5 cells.
Room_46 63BA DEFB $46,$1D,$06 Room 46, which has yellow ink and size 00, and is 1D bytes long.
63BD DEFB $01,$47 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_47.
63BF DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
63C1 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
63C3 DEFB $FF The end of the features.
63C4 DEFB $0F,$2B,$2C,$22,$1A,$13,$14,$1D,$25 Template 01 (round pedestal), in 8 cells.
63CD DEFB $2F,$6B,$6C,$62,$5A,$53,$54,$5D,$65 Template 05 (spiked ring), in 8 cells.
63D6 DEFB $20,$0E Template 04 (falling pedestal), in 1 cell.
Room_47 63D8 DEFB $47,$1F,$07 Room 47, which has white ink and size 00, and is 1F bytes long.
63DB DEFB $05,$48 Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_48.
63DD DEFB $02,$40 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_40.
63DF DEFB $03,$46 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_46.
63E1 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
63E3 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
63E5 DEFB $FF The end of the features.
63E6 DEFB $98,$33 Template 13 (well), in 1 cell.
63E8 DEFB $21,$15,$55 Template 04 (falling pedestal), in 2 cells.
63EB DEFB $1F,$39,$31,$29,$21,$22,$23,$24,$25 Template 03 (stalactites), in 8 cells.
63F4 DEFB $1A,$2D,$35,$3D Template 03 (stalactites), in 3 cells.
Room_48 63F8 DEFB $48,$12,$02 Room 48, which has red ink and size 00, and is 12 bytes long.
63FB DEFB $04,$50 Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_50.
63FD DEFB $1A,$41 Feature 1A, the raised stone door and its frame in the wall at the low end of y, which leads to Room_41.
63FF DEFB $07,$47 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_47.
6401 DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
6403 DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
6405 DEFB $1E,$00 Feature 1E, the slabs outside the raised door at the low end of y.
6407 DEFB $FF The end of the features.
6408 DEFB $01,$C1,$C2 Template 00 (stone slab), in 2 cells.
Room_49 640B DEFB $49,$19,$03 Room 49, which has magenta ink and size 00, and is 19 bytes long.
640E DEFB $18,$53 Feature 18, the raised stone door and its frame in the wall at the high end of y, which leads to Room_53.
6410 DEFB $05,$4A Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_4A.
6412 DEFB $06,$42 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_42.
6414 DEFB $1C,$00 Feature 1C, the slabs outside the raised door at the high end of y.
6416 DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
6418 DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
641A DEFB $FF The end of the features.
641B DEFB $38,$22 Template 07 (table), in 1 cell.
641D DEFB $09,$15,$55 Template 01 (round pedestal), in 2 cells.
6420 DEFB $20,$95 Template 04 (falling pedestal), in 1 cell.
6422 DEFB $01,$FD,$FE Template 00 (stone slab), in 2 cells.
Room_4A 6425 DEFB $4A,$1A,$04 Room 4A, which has green ink and size 00, and is 1A bytes long.
6428 DEFB $01,$4B Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_4B.
642A DEFB $1B,$49 Feature 1B, the raised stone door and its frame in the wall at the low end of x, which leads to Room_49.
642C DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
642E DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
6430 DEFB $1F,$00 Feature 1F, the slabs outside the raised door at the low end of x.
6432 DEFB $FF The end of the features.
6433 DEFB $09,$14,$54 Template 01 (round pedestal), in 2 cells.
6436 DEFB $21,$94,$D4 Template 04 (falling pedestal), in 2 cells.
6439 DEFB $01,$D0,$C8 Template 00 (stone slab), in 2 cells.
643C DEFB $2A,$1C,$13,$0C Template 05 (spiked ring), in 3 cells.
Room_4B 6440 DEFB $4B,$0A,$05 Room 4B, which has cyan ink and size 00, and is 0A bytes long.
6443 DEFB $00,$54 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_54.
6445 DEFB $03,$4A Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_4A.
6447 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
6449 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
Room_4C 644B DEFB $4C,$16,$06 Room 4C, which has yellow ink and size 00, and is 16 bytes long.
644E DEFB $00,$56 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_56.
6450 DEFB $01,$4D Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_4D.
6452 DEFB $02,$43 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_43.
6454 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
6456 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
6458 DEFB $FF The end of the features.
6459 DEFB $75,$02,$05,$17,$2F,$3D,$3A Template 0E (falling stalactites), in 6 cells.
6460 DEFB $A0,$07 Template 14 (flickering spark), in 1 cell.
Room_4D 6462 DEFB $4D,$12,$07 Room 4D, which has white ink and size 00, and is 12 bytes long.
6465 DEFB $04,$57 Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_57.
6467 DEFB $01,$4E Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_4E.
6469 DEFB $03,$4C Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_4C.
646B DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
646D DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
646F DEFB $FF The end of the features.
6470 DEFB $AB,$24,$2A,$1A,$14 Template 15 (floor trap 2), in 4 cells.
Room_4E 6475 DEFB $4E,$18,$02 Room 4E, which has red ink and size 00, and is 18 bytes long.
6478 DEFB $03,$4D Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_4D.
647A DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
647C DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
647E DEFB $FF The end of the features.
647F DEFB $AD,$2B,$24,$1D,$19,$14,$1B Template 15 (floor trap 2), in 6 cells.
6486 DEFB $6E,$2D,$22,$26,$12,$16,$0B,$0D Template 0D (floor trap 1), in 7 cells.
Room_50 648E DEFB $50,$27,$04 Room 50, which has green ink and size 00, and is 27 bytes long.
6491 DEFB $04,$5D Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_5D.
6493 DEFB $19,$51 Feature 19, the raised stone door and its frame in the wall at the high end of x, which leads to Room_51.
6495 DEFB $1A,$48 Feature 1A, the raised stone door and its frame in the wall at the low end of y, which leads to Room_48.
6497 DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
6499 DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
649B DEFB $1D,$00 Feature 1D, the slabs outside the raised door at the high end of x.
649D DEFB $1E,$00 Feature 1E, the slabs outside the raised door at the low end of y.
649F DEFB $FF The end of the features.
64A0 DEFB $07,$C1,$C2,$EF,$F7,$1B,$5B,$9B,$DB Template 00 (stone slab), in 8 cells.
64A9 DEFB $C4,$44,$25,$65,$A5,$E5 Template 18 (crumbling block), in 5 cells.
64AF DEFB $50,$ED Template 0A (sinking block), in 1 cell.
64B1 DEFB $1B,$04,$1A,$1D,$2F Template 03 (stalactites), in 4 cells.
Room_51 64B6 DEFB $51,$0A,$05 Room 51, which has cyan ink and size 00, and is 0A bytes long.
64B9 DEFB $04,$5E Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_5E.
64BB DEFB $07,$50 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_50.
64BD DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
64BF DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
Room_52 64C1 DEFB $52,$08,$06 Room 52, which has yellow ink and size 00, and is 08 bytes long. The pentagram is in this room.
64C4 DEFB $04,$61 Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_61.
64C6 DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
64C8 DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
Room_53 64CA DEFB $53,$14,$0F Room 53, which has white ink and size 01, and is 14 bytes long.
64CD DEFB $04,$62 Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_62.
64CF DEFB $06,$49 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_49.
64D1 DEFB $14,$00 Feature 14, a stone wall that is inside the low end of x.
64D3 DEFB $FF The end of the features.
64D4 DEFB $1F,$2A,$2B,$2C,$2D,$12,$13,$14,$15 Template 03 (stalactites), in 8 cells.
64DD DEFB $E8,$6A Template 1D (harmful slider x), in 1 cell.
Room_54 64DF DEFB $54,$1F,$02 Room 54, which has red ink and size 00, and is 1F bytes long.
64E2 DEFB $00,$63 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_63.
64E4 DEFB $01,$55 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_55.
64E6 DEFB $02,$4B Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_4B.
64E8 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
64EA DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
64EC DEFB $FF The end of the features.
64ED DEFB $2F,$02,$0A,$12,$1A,$22,$2A,$32,$3A Template 05 (spiked ring), in 8 cells.
64F6 DEFB $2F,$05,$0D,$15,$1D,$25,$2D,$35,$3D Template 05 (spiked ring), in 8 cells.
Room_55 64FF DEFB $55,$0A,$03 Room 55, which has magenta ink and size 00, and is 0A bytes long.
6502 DEFB $01,$56 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_56.
6504 DEFB $03,$54 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_54.
6506 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
6508 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
Room_56 650A DEFB $56,$22,$04 Room 56, which has green ink and size 00, and is 22 bytes long.
650D DEFB $02,$4C Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_4C.
650F DEFB $03,$55 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_55.
6511 DEFB $19,$91 Feature 19, the raised stone door and its frame in the wall at the high end of x, which leads to Room_91.
6513 DEFB $1D,$00 Feature 1D, the slabs outside the raised door at the high end of x.
6515 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
6517 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
6519 DEFB $FF The end of the features.
651A DEFB $01,$F7,$EF Template 00 (stone slab), in 2 cells.
651D DEFB $2C,$0D,$14,$16,$1D,$25 Template 05 (spiked ring), in 5 cells.
6523 DEFB $50,$95 Template 0A (sinking block), in 1 cell.
6525 DEFB $41,$12,$2D Template 08 (pedestal), in 2 cells.
6528 DEFB $43,$52,$6D,$AD,$ED Template 08 (pedestal), in 4 cells.
Room_57 652D DEFB $57,$26,$05 Room 57, which has cyan ink and size 00, and is 26 bytes long.
6530 DEFB $19,$58 Feature 19, the raised stone door and its frame in the wall at the high end of x, which leads to Room_58.
6532 DEFB $1A,$4D Feature 1A, the raised stone door and its frame in the wall at the low end of y, which leads to Room_4D.
6534 DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
6536 DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
6538 DEFB $1D,$00 Feature 1D, the slabs outside the raised door at the high end of x.
653A DEFB $1E,$00 Feature 1E, the slabs outside the raised door at the low end of y.
653C DEFB $FF The end of the features.
653D DEFB $07,$C1,$C2,$C3,$C4,$F7,$EF,$E7,$DF Template 00 (stone slab), in 8 cells.
6546 DEFB $C4,$CC,$D4,$DC,$DD,$DE Template 18 (crumbling block), in 5 cells.
654C DEFB $1C,$0C,$14,$1C,$1D,$1E Template 03 (stalactites), in 5 cells.
6552 DEFB $60,$11 Template 0C (lift), in 1 cell.
Room_58 6554 DEFB $58,$0E,$06 Room 58, which has yellow ink and size 00, and is 0E bytes long.
6557 DEFB $04,$67 Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_67.
6559 DEFB $07,$57 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_57.
655B DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
655D DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
655F DEFB $FF The end of the features.
6560 DEFB $79,$FB,$FC Template 0F (bobbing head), in 2 cells.
Room_5B 6563 DEFB $5B,$0E,$03 Room 5B, which has magenta ink and size 00, and is 0E bytes long.
6566 DEFB $00,$6A Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_6A.
6568 DEFB $01,$5C Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_5C.
656A DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
656C DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
656E DEFB $FF The end of the features.
656F DEFB $49,$DF,$E7 Template 09 (block), in 2 cells.
Room_5C 6572 DEFB $5C,$22,$04 Room 5C, which has green ink and size 00, and is 22 bytes long. The player may start in this room.
6575 DEFB $00,$6B Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_6B.
6577 DEFB $05,$5D Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_5D.
6579 DEFB $03,$5B Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_5B.
657B DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
657D DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
657F DEFB $FF The end of the features.
6580 DEFB $1F,$10,$11,$12,$13,$14,$15,$16,$17 Template 03 (stalactites), in 8 cells.
6589 DEFB $1F,$28,$29,$2A,$32,$3A,$3D,$35,$2D Template 03 (stalactites), in 8 cells.
6592 DEFB $19,$2E,$2F Template 03 (stalactites), in 2 cells.
Room_5D 6595 DEFB $5D,$21,$05 Room 5D, which has cyan ink and size 00, and is 21 bytes long.
6598 DEFB $06,$50 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_50.
659A DEFB $1B,$5C Feature 1B, the raised stone door and its frame in the wall at the low end of x, which leads to Room_5C.
659C DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
659E DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
65A0 DEFB $1F,$00 Feature 1F, the slabs outside the raised door at the low end of x.
65A2 DEFB $FF The end of the features.
65A3 DEFB $C7,$C8,$D0,$7E,$FF,$F7,$EF,$E7,$DF Template 18 (crumbling block), in 8 cells.
65AC DEFB $80,$D7 Template 10 (slider x), in 1 cell.
65AE DEFB $1F,$3F,$37,$2F,$27,$1F,$17,$10,$08 Template 03 (stalactites), in 8 cells.
Room_5E 65B7 DEFB $5E,$1F,$06 Room 5E, which has yellow ink and size 00, and is 1F bytes long.
65BA DEFB $19,$5F Feature 19, the raised stone door and its frame in the wall at the high end of x, which leads to Room_5F.
65BC DEFB $06,$51 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_51.
65BE DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
65C0 DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
65C2 DEFB $1D,$00 Feature 1D, the slabs outside the raised door at the high end of x.
65C4 DEFB $FF The end of the features.
65C5 DEFB $01,$F7,$EF Template 00 (stone slab), in 2 cells.
65C8 DEFB $1F,$19,$1A,$1C,$1D,$0B,$13,$23,$2B Template 03 (stalactites), in 8 cells.
65D1 DEFB $60,$1B Template 0C (lift), in 1 cell.
65D3 DEFB $88,$EE Template 11 (slider y), in 1 cell.
65D5 DEFB $C0,$59 Template 18 (crumbling block), in 1 cell.
Room_5F 65D7 DEFB $5F,$0A,$07 Room 5F, which has white ink and size 00, and is 0A bytes long.
65DA DEFB $05,$60 Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_60.
65DC DEFB $07,$5E Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_5E.
65DE DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
65E0 DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
Room_60 65E2 DEFB $60,$18,$02 Room 60, which has red ink and size 00, and is 18 bytes long.
65E5 DEFB $04,$6C Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_6C.
65E7 DEFB $05,$61 Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_61.
65E9 DEFB $07,$5F Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_5F.
65EB DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
65ED DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
65EF DEFB $FF The end of the features.
65F0 DEFB $1F,$28,$29,$2A,$2B,$2C,$2D,$2E,$2F Template 03 (stalactites), in 8 cells.
65F9 DEFB $A0,$30 Template 14 (flickering spark), in 1 cell.
Room_61 65FB DEFB $61,$0E,$03 Room 61, which has magenta ink and size 00, and is 0E bytes long.
65FE DEFB $04,$6D Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_6D.
6600 DEFB $05,$62 Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_62.
6602 DEFB $06,$52 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_52.
6604 DEFB $07,$60 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_60.
6606 DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
6608 DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
Room_62 660A DEFB $62,$12,$04 Room 62, which has green ink and size 00, and is 12 bytes long.
660D DEFB $06,$53 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_53.
660F DEFB $07,$61 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_61.
6611 DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
6613 DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
6615 DEFB $FF The end of the features.
6616 DEFB $33,$14,$1B,$1D,$24 Template 06 (falling cube), in 4 cells.
661B DEFB $90,$1C Template 12 (wandering spark), in 1 cell.
Room_63 661D DEFB $63,$14,$05 Room 63, which has cyan ink and size 00, and is 14 bytes long.
6620 DEFB $01,$64 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_64.
6622 DEFB $02,$54 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_54.
6624 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
6626 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
6628 DEFB $FF The end of the features.
6629 DEFB $09,$01,$06 Template 01 (round pedestal), in 2 cells.
662C DEFB $E8,$02 Template 1D (harmful slider x), in 1 cell.
662E DEFB $AA,$22,$1C,$2D Template 15 (floor trap 2), in 3 cells.
Room_64 6632 DEFB $64,$22,$06 Room 64, which has yellow ink and size 00, and is 22 bytes long. The player may start in this room.
6635 DEFB $00,$6E Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_6E.
6637 DEFB $01,$65 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_65.
6639 DEFB $03,$63 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_63.
663B DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
663D DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
663F DEFB $FF The end of the features.
6640 DEFB $1F,$10,$11,$12,$13,$14,$15,$16,$17 Template 03 (stalactites), in 8 cells.
6649 DEFB $1F,$28,$29,$2A,$32,$3A,$3D,$35,$2D Template 03 (stalactites), in 8 cells.
6652 DEFB $19,$2E,$2F Template 03 (stalactites), in 2 cells.
Room_65 6655 DEFB $65,$14,$17 Room 65, which has white ink and size 02, and is 14 bytes long.
6658 DEFB $01,$66 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_66.
665A DEFB $03,$64 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_64.
665C DEFB $11,$00 Feature 11, a wall of roots that is inside the high end of y.
665E DEFB $FF The end of the features.
665F DEFB $2F,$2B,$2C,$23,$24,$1B,$1C,$13,$14 Template 05 (spiked ring), in 8 cells.
6668 DEFB $80,$6B Template 10 (slider x), in 1 cell.
Room_66 666A DEFB $66,$0C,$02 Room 66, which has red ink and size 00, and is 0C bytes long.
666D DEFB $00,$70 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_70.
666F DEFB $01,$67 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_67.
6671 DEFB $03,$65 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_65.
6673 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
6675 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
Room_67 6677 DEFB $67,$12,$03 Room 67, which has magenta ink and size 00, and is 12 bytes long.
667A DEFB $06,$58 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_58.
667C DEFB $03,$66 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_66.
667E DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
6680 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
6682 DEFB $FF The end of the features.
6683 DEFB $71,$C3,$C4 Template 0E (falling stalactites), in 2 cells.
6686 DEFB $AA,$12,$1C,$2B Template 15 (floor trap 2), in 3 cells.
Room_6A 668A DEFB $6A,$0F,$06 Room 6A, which has yellow ink and size 00, and is 0F bytes long.
668D DEFB $01,$6B Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_6B.
668F DEFB $02,$5B Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_5B.
6691 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
6693 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
6695 DEFB $FF The end of the features.
6696 DEFB $90,$78 Template 12 (wandering spark), in 1 cell.
6698 DEFB $A0,$38 Template 14 (flickering spark), in 1 cell.
Room_6B 669A DEFB $6B,$21,$07 Room 6B, which has white ink and size 00, and is 21 bytes long.
669D DEFB $00,$75 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_75.
669F DEFB $02,$5C Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_5C.
66A1 DEFB $03,$6A Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_6A.
66A3 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
66A5 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
66A7 DEFB $FF The end of the features.
66A8 DEFB $23,$2B,$2C,$6B,$6C Template 04 (falling pedestal), in 4 cells.
66AD DEFB $79,$AB,$AC Template 0F (bobbing head), in 2 cells.
66B0 DEFB $2F,$38,$39,$31,$32,$2A,$3E,$3F,$35 Template 05 (spiked ring), in 8 cells.
66B9 DEFB $29,$36,$2D Template 05 (spiked ring), in 2 cells.
Room_6C 66BC DEFB $6C,$1B,$02 Room 6C, which has red ink and size 00, and is 1B bytes long.
66BF DEFB $06,$60 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_60.
66C1 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
66C3 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
66C5 DEFB $FF The end of the features.
66C6 DEFB $D8,$23 Template 1B (conveyor block plus y), in 1 cell.
66C8 DEFB $E0,$33 Template 1C (conveyor block minus y), in 1 cell.
66CA DEFB $02,$32,$34,$7B Template 00 (stone slab), in 3 cells.
66CE DEFB $19,$72,$74 Template 03 (stalactites), in 2 cells.
66D1 DEFB $78,$2B Template 0F (bobbing head), in 1 cell.
66D3 DEFB $2C,$39,$3A,$3C,$3D Template 05 (spiked ring), in 5 cells, though the room ends after 4 of them.
Room_6D 66D8 DEFB $6D,$1F,$03 Room 6D, which has magenta ink and size 00, and is 1F bytes long.
66DB DEFB $00,$76 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_76.
66DD DEFB $06,$61 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_61.
66DF DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
66E1 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
66E3 DEFB $FF The end of the features.
66E4 DEFB $2F,$06,$0D,$14,$1B,$23,$2C,$35,$3E Template 05 (spiked ring), in 8 cells.
66ED DEFB $2F,$02,$09,$10,$18,$20,$28,$31,$3A Template 05 (spiked ring), in 8 cells.
66F6 DEFB $90,$1E Template 12 (wandering spark), in 1 cell.
Room_6E 66F8 DEFB $6E,$0A,$04 Room 6E, which has green ink and size 00, and is 0A bytes long.
66FB DEFB $01,$6F Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_6F.
66FD DEFB $02,$64 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_64.
66FF DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
6701 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
Room_6F 6703 DEFB $6F,$12,$05 Room 6F, which has cyan ink and size 00, and is 12 bytes long.
6706 DEFB $00,$77 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_77.
6708 DEFB $03,$6E Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_6E.
670A DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
670C DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
670E DEFB $FF The end of the features.
670F DEFB $73,$2B,$24,$22,$1B Template 0E (falling stalactites), in 4 cells.
6714 DEFB $90,$23 Template 12 (wandering spark), in 1 cell.
Room_70 6716 DEFB $70,$1D,$06 Room 70, which has yellow ink and size 00, and is 1D bytes long.
6719 DEFB $02,$66 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_66.
671B DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
671D DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
671F DEFB $FF The end of the features.
6720 DEFB $6F,$26,$2C,$2E,$2F,$35,$37,$3D,$3F Template 0D (floor trap 1), in 8 cells.
6729 DEFB $AD,$25,$27,$2D,$34,$36,$3E Template 15 (floor trap 2), in 6 cells.
6730 DEFB $0A,$AF,$17,$57 Template 01 (round pedestal), in 3 cells.
Room_75 6734 DEFB $75,$15,$0D Room 75, which has cyan ink and size 01, and is 15 bytes long.
6737 DEFB $00,$7A Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_7A.
6739 DEFB $02,$6B Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_6B.
673B DEFB $10,$00 Feature 10, a wall of roots that is inside the low end of x.
673D DEFB $FF The end of the features.
673E DEFB $0B,$12,$13,$2C,$2D Template 01 (round pedestal), in 4 cells.
6743 DEFB $2B,$52,$53,$6C,$6D Template 05 (spiked ring), in 4 cells.
6748 DEFB $A0,$1A Template 14 (flickering spark), in 1 cell.
Room_76 674A DEFB $76,$0A,$06 Room 76, which has yellow ink and size 00, and is 0A bytes long.
674D DEFB $00,$7B Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_7B.
674F DEFB $02,$6D Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_6D.
6751 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
6753 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
Room_77 6755 DEFB $77,$0C,$07 Room 77, which has white ink and size 00, and is 0C bytes long.
6758 DEFB $00,$80 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_80.
675A DEFB $01,$78 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_78.
675C DEFB $02,$6F Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_6F.
675E DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
6760 DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
Room_78 6762 DEFB $78,$1B,$02 Room 78, which has red ink and size 00, and is 1B bytes long.
6765 DEFB $03,$77 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_77.
6767 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
6769 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
676B DEFB $FF The end of the features.
676C DEFB $0E,$0B,$0C,$0D,$0E,$0F,$4E,$4F Template 01 (round pedestal), in 7 cells.
6774 DEFB $20,$23 Template 04 (falling pedestal), in 1 cell.
6776 DEFB $2C,$4B,$4C,$4D,$8E,$8F Template 05 (spiked ring), in 5 cells.
677C DEFB $E8,$00 Template 1D (harmful slider x), in 1 cell.
Room_7A 677E DEFB $7A,$08,$04 Room 7A, which has green ink and size 00, and is 08 bytes long. It is where the object of the type 70 is at the start of the game.
6781 DEFB $02,$75 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_75.
6783 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
6785 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
Room_7B 6787 DEFB $7B,$20,$05 Room 7B, which has cyan ink and size 00, and is 20 bytes long.
678A DEFB $01,$7C Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_7C.
678C DEFB $02,$76 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_76.
678E DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
6790 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
6792 DEFB $FF The end of the features.
6793 DEFB $98,$31 Template 13 (well), in 1 cell.
6795 DEFB $6F,$20,$19,$1A,$22,$23,$2C,$34,$3B Template 0D (floor trap 1), in 8 cells.
679E DEFB $AC,$18,$21,$2B,$33,$3C Template 15 (floor trap 2), in 5 cells.
67A4 DEFB $50,$B4 Template 0A (sinking block), in 1 cell.
67A6 DEFB $08,$36 Template 01 (round pedestal), in 1 cell.
Room_7C 67A8 DEFB $7C,$0A,$06 Room 7C, which has yellow ink and size 00, and is 0A bytes long.
67AB DEFB $01,$7D Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_7D.
67AD DEFB $03,$7B Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_7B.
67AF DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
67B1 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
Room_7D 67B3 DEFB $7D,$16,$07 Room 7D, which has white ink and size 00, and is 16 bytes long.
67B6 DEFB $01,$7E Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_7E.
67B8 DEFB $03,$7C Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_7C.
67BA DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
67BC DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
67BE DEFB $FF The end of the features.
67BF DEFB $AF,$2A,$2C,$23,$25,$1A,$1C,$13,$15 Template 15 (floor trap 2), in 8 cells.
67C8 DEFB $A0,$5C Template 14 (flickering spark), in 1 cell.
Room_7E 67CA DEFB $7E,$17,$12 Room 7E, which has red ink and size 02, and is 17 bytes long.
67CD DEFB $01,$7F Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_7F.
67CF DEFB $03,$7D Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_7D.
67D1 DEFB $11,$00 Feature 11, a wall of roots that is inside the high end of y.
67D3 DEFB $FF The end of the features.
67D4 DEFB $2F,$2A,$2C,$23,$25,$1A,$1C,$13,$15 Template 05 (spiked ring), in 8 cells.
67DD DEFB $23,$21,$61,$1E,$5E Template 04 (falling pedestal), in 4 cells.
Room_7F 67E2 DEFB $7F,$0A,$03 Room 7F, which has magenta ink and size 00, and is 0A bytes long.
67E5 DEFB $00,$82 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_82.
67E7 DEFB $03,$7E Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_7E.
67E9 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
67EB DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
Room_80 67ED DEFB $80,$08,$04 Room 80, which has green ink and size 00, and is 08 bytes long. It is where the object of the type 71 is at the start of the game.
67F0 DEFB $02,$77 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_77.
67F2 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
67F4 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
Room_81 67F6 DEFB $81,$1A,$05 Room 81, which has cyan ink and size 00, and is 1A bytes long.
67F9 DEFB $00,$83 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_83.
67FB DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
67FD DEFB $0B,$00 Feature 0B, a wall of roots along the high end of y, with a gap.
67FF DEFB $FF The end of the features.
6800 DEFB $00,$87 Template 00 (stone slab), in 1 cell.
6802 DEFB $80,$83 Template 10 (slider x), in 1 cell.
6804 DEFB $F0,$C7 Template 1E (harmful slider y), in 1 cell.
6806 DEFB $C8,$11 Template 19 (conveyor block plus x), in 1 cell.
6808 DEFB $AF,$06,$0F,$0D,$16,$04,$14,$1D,$03 Template 15 (floor trap 2), in 8 cells.
Room_82 6811 DEFB $82,$18,$0E Room 82, which has yellow ink and size 01, and is 18 bytes long.
6814 DEFB $00,$86 Feature 00, the root door and its frame in the wall at the high end of y, which leads to Room_86.
6816 DEFB $02,$7F Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_7F.
6818 DEFB $10,$00 Feature 10, a wall of roots that is inside the low end of x.
681A DEFB $FF The end of the features.
681B DEFB $0A,$5B,$5C,$5D Template 01 (round pedestal), in 3 cells.
681F DEFB $22,$1B,$1C,$1D Template 04 (falling pedestal), in 3 cells.
6823 DEFB $2B,$9A,$9B,$9C,$9D Template 05 (spiked ring), in 4 cells.
6828 DEFB $E8,$1A Template 1D (harmful slider x), in 1 cell.
Room_83 682A DEFB $83,$16,$07 Room 83, which has white ink and size 00, and is 16 bytes long.
682D DEFB $01,$84 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_84.
682F DEFB $02,$81 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_81.
6831 DEFB $08,$00 Feature 08, a wall of roots along the low end of x.
6833 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
6835 DEFB $FF The end of the features.
6836 DEFB $AF,$06,$0D,$16,$14,$1D,$1B,$24,$2D Template 15 (floor trap 2), in 8 cells.
683F DEFB $A0,$11 Template 14 (flickering spark), in 1 cell.
Room_84 6841 DEFB $84,$08,$12 Room 84, which has red ink and size 02, and is 08 bytes long.
6844 DEFB $01,$85 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_85.
6846 DEFB $03,$83 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_83.
6848 DEFB $11,$00 Feature 11, a wall of roots that is inside the high end of y.
Room_85 684A DEFB $85,$16,$03 Room 85, which has magenta ink and size 00, and is 16 bytes long.
684D DEFB $01,$86 Feature 01, the root door and its frame in the wall at the high end of x, which leads to Room_86.
684F DEFB $03,$84 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_84.
6851 DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
6853 DEFB $09,$00 Feature 09, a wall of roots along the high end of y.
6855 DEFB $FF The end of the features.
6856 DEFB $27,$2B,$2C,$25,$1D,$13,$14,$22,$1A Template 04 (falling pedestal), in 8 cells.
685F DEFB $90,$24 Template 12 (wandering spark), in 1 cell.
Room_86 6861 DEFB $86,$11,$04 Room 86, which has green ink and size 00, and is 11 bytes long.
6864 DEFB $04,$87 Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_87.
6866 DEFB $02,$82 Feature 02, the root door and its frame in the wall at the low end of y, which leads to Room_82.
6868 DEFB $03,$85 Feature 03, the root door and its frame in the wall at the low end of x, which leads to Room_85.
686A DEFB $0A,$00 Feature 0A, a wall of roots along the low end of x, with a gap.
686C DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
686E DEFB $FF The end of the features.
686F DEFB $68,$13 Template 0D (floor trap 1), in 1 cell.
6871 DEFB $A8,$25 Template 15 (floor trap 2), in 1 cell.
Room_87 6873 DEFB $87,$0C,$05 Room 87, which has cyan ink and size 00, and is 0C bytes long.
6876 DEFB $04,$89 Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_89.
6878 DEFB $05,$88 Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_88.
687A DEFB $06,$86 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_86.
687C DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
687E DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
Room_88 6880 DEFB $88,$0A,$06 Room 88, which has yellow ink and size 00, and is 0A bytes long.
6883 DEFB $04,$8A Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_8A.
6885 DEFB $07,$87 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_87.
6887 DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
6889 DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
Room_89 688B DEFB $89,$0A,$07 Room 89, which has white ink and size 00, and is 0A bytes long.
688E DEFB $05,$8A Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_8A.
6890 DEFB $06,$87 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_87.
6892 DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
6894 DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
Room_8A 6896 DEFB $8A,$0A,$02 Room 8A, which has red ink and size 00, and is 0A bytes long.
6899 DEFB $06,$88 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_88.
689B DEFB $07,$89 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_89.
689D DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
689F DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
Room_8B 68A1 DEFB $8B,$0A,$03 Room 8B, which has magenta ink and size 00, and is 0A bytes long.
68A4 DEFB $04,$8E Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_8E.
68A6 DEFB $05,$8C Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_8C.
68A8 DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
68AA DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
Room_8C 68AC DEFB $8C,$0C,$04 Room 8C, which has green ink and size 00, and is 0C bytes long.
68AF DEFB $04,$8F Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_8F.
68B1 DEFB $05,$29 Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_29.
68B3 DEFB $07,$8B Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_8B.
68B5 DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
68B7 DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
Room_8D 68B9 DEFB $8D,$13,$05 Room 8D, which has cyan ink and size 00, and is 13 bytes long.
68BC DEFB $04,$90 Feature 04, the stone door and its frame in the wall at the high end of y, which leads to Room_90.
68BE DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
68C0 DEFB $0F,$00 Feature 0F, a stone wall along the high end of y, with a gap.
68C2 DEFB $FF The end of the features.
68C3 DEFB $C2,$14,$5C,$9B Template 18 (crumbling block), in 3 cells.
68C7 DEFB $00,$D3 Template 00 (stone slab), in 1 cell.
68C9 DEFB $1A,$1C,$1B,$13 Template 03 (stalactites), in 3 cells.
Room_8E 68CD DEFB $8E,$19,$06 Room 8E, which has yellow ink and size 00, and is 19 bytes long.
68D0 DEFB $06,$8B Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_8B.
68D2 DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
68D4 DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
68D6 DEFB $FF The end of the features.
68D7 DEFB $04,$30,$70,$B0,$E8,$38 Template 00 (stone slab), in 5 cells.
68DD DEFB $C2,$39,$79,$B9 Template 18 (crumbling block), in 3 cells.
68E1 DEFB $49,$F9,$F8 Template 09 (block), in 2 cells.
68E4 DEFB $91,$78,$B8 Template 12 (wandering spark), in 2 cells.
Room_8F 68E7 DEFB $8F,$0C,$07 Room 8F, which has white ink and size 00, and is 0C bytes long.
68EA DEFB $05,$90 Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_90.
68EC DEFB $06,$8C Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_8C.
68EE DEFB $07,$37 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_37.
68F0 DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
68F2 DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
Room_90 68F4 DEFB $90,$0A,$02 Room 90, which has red ink and size 00, and is 0A bytes long.
68F7 DEFB $06,$8D Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_8D.
68F9 DEFB $07,$8F Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_8F.
68FB DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
68FD DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
Room_91 68FF DEFB $91,$0F,$03 Room 91, which has magenta ink and size 00, and is 0F bytes long.
6902 DEFB $05,$92 Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_92.
6904 DEFB $07,$56 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_56.
6906 DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
6908 DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
690A DEFB $FF The end of the features.
690B DEFB $90,$5B Template 12 (wandering spark), in 1 cell.
690D DEFB $00,$1B Template 00 (stone slab), in 1 cell.
Room_92 690F DEFB $92,$1C,$04 Room 92, which has green ink and size 00, and is 1C bytes long.
6912 DEFB $07,$91 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_91.
6914 DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
6916 DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
6918 DEFB $FF The end of the features.
6919 DEFB $C3,$19,$1B,$5B,$9B Template 18 (crumbling block), in 4 cells.
691E DEFB $50,$9E Template 0A (sinking block), in 1 cell.
6920 DEFB $03,$2E,$6E,$AE,$EE Template 00 (stone slab), in 4 cells.
6925 DEFB $48,$DB Template 09 (block), in 1 cell.
6927 DEFB $1B,$1D,$26,$1F,$16 Template 03 (stalactites), in 4 cells.
Room_93 692C DEFB $93,$17,$05 Room 93, which has cyan ink and size 00, and is 17 bytes long.
692F DEFB $19,$94 Feature 19, the raised stone door and its frame in the wall at the high end of x, which leads to Room_94.
6931 DEFB $06,$00 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_00.
6933 DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
6935 DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
6937 DEFB $1D,$00 Feature 1D, the slabs outside the raised door at the high end of x.
6939 DEFB $FF The end of the features.
693A DEFB $60,$2C Template 0C (lift), in 1 cell.
693C DEFB $01,$EF,$F7 Template 00 (stone slab), in 2 cells.
693F DEFB $F0,$A4 Template 1E (harmful slider y), in 1 cell.
6941 DEFB $19,$37,$2F Template 03 (stalactites), in 2 cells.
Room_94 6944 DEFB $94,$0A,$06 Room 94, which has yellow ink and size 00, and is 0A bytes long.
6947 DEFB $05,$95 Feature 05, the stone door and its frame in the wall at the high end of x, which leads to Room_95.
6949 DEFB $07,$93 Feature 07, the stone door and its frame in the wall at the low end of x, which leads to Room_93.
694B DEFB $0E,$00 Feature 0E, a stone wall along the low end of x, with a gap.
694D DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
Room_95 694F DEFB $95,$1D,$07 Room 95, which has white ink and size 00, and is 1D bytes long.
6952 DEFB $06,$02 Feature 06, the stone door and its frame in the wall at the low end of y, which leads to Room_02.
6954 DEFB $1B,$94 Feature 1B, the raised stone door and its frame in the wall at the low end of x, which leads to Room_94.
6956 DEFB $0C,$00 Feature 0C, a stone wall along the low end of x.
6958 DEFB $0D,$00 Feature 0D, a stone wall along the high end of y.
695A DEFB $1F,$00 Feature 1F, the slabs outside the raised door at the low end of x.
695C DEFB $FF The end of the features.
695D DEFB $1E,$3A,$39,$31,$30,$28,$08,$10 Template 03 (stalactites), in 7 cells.
6965 DEFB $C2,$C8,$D0,$E8 Template 18 (crumbling block), in 3 cells.
6969 DEFB $60,$3B Template 0C (lift), in 1 cell.
696B DEFB $50,$F8 Template 0A (sinking block), in 1 cell.
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