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Routines |
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The handler of the object types 17, 1E, 4A and 4B, which are objects that harm the player but do not move. The sprite is drawn without a change.
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| RunDangerousFixed | C285 | CALL SetDeadlyFlags | Call SetDeadlyFlags to make the object harm the player. | |||||
| C288 | JP SetSpriteOffset_Minus16_Minus8 | Jump to SetSpriteOffset_Minus16_Minus8 to set where the sprite is drawn. | ||||||
| Prev: C264 | Up: Map | Next: C28B |