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CC11: Creature Template
The object record that CreateCreature copies into a free object, and then changes to the next creature. The type is zero until a creature has been made, and the position is set by the routine. The creature has a z position of D8, which is high above the floor, so it falls into the room.
CreatureTemplate CC11 DEFB $00,$A0,$A0,$D8,$08,$08,$08,$10 The type, position, half sizes and flags.
CC19 DEFB $00,$00,$00,$00,$00,$00,$00,$00 The rest of the record, set by CalculatePixelCoordinates.
CC21 DEFB $00,$00,$00,$00,$00,$00,$00,$00
CC29 DEFB $00,$00,$00,$00,$00,$00,$00,$00
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