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Game status buffer |
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The object record that CreateCreature copies into a free object, and then changes to the next creature. The type is zero until a creature has been made, and the position is set by the routine. The creature has a z position of D8, which is high above the floor, so it falls into the room.
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| CreatureTemplate | CC11 | DEFB $00,$A0,$A0,$D8,$08,$08,$08,$10 | The type, position, half sizes and flags. | |
| CC19 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | The rest of the record, set by CalculatePixelCoordinates. | ||
| CC21 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
| CC29 | DEFB $00,$00,$00,$00,$00,$00,$00,$00 | |||
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