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Game status buffer |
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The object record that CreateCreature copies into a free object, and then changes to the next creature. The type is zero until a creature has been made, and the position is set by the routine. The creature has a z position of 216, which is high above the floor, so it falls into the room.
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| CreatureTemplate | 52241 | DEFB 0,160,160,216,8,8,8,16 | The type, position, half sizes and flags. | |
| 52249 | DEFB 0,0,0,0,0,0,0,0 | The rest of the record, set by CalculatePixelCoordinates. | ||
| 52257 | DEFB 0,0,0,0,0,0,0,0 | |||
| 52265 | DEFB 0,0,0,0,0,0,0,0 | |||
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