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52241: Creature Template
The object record that CreateCreature copies into a free object, and then changes to the next creature. The type is zero until a creature has been made, and the position is set by the routine. The creature has a z position of 216, which is high above the floor, so it falls into the room.
CreatureTemplate 52241 DEFB 0,160,160,216,8,8,8,16 The type, position, half sizes and flags.
52249 DEFB 0,0,0,0,0,0,0,0 The rest of the record, set by CalculatePixelCoordinates.
52257 DEFB 0,0,0,0,0,0,0,0
52265 DEFB 0,0,0,0,0,0,0,0
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