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Routines |
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Never used. Makes a tone of a pitch that depends on the type of an object.
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| PlayObjectSound | D665 | LD A,(IX+$00) | Fetch the type of the object. | |||||
| D668 | CPL | Invert it. | ||||||
| D669 | RRCA | Rotate it so that its lowest three bits are in bits 5 to 7. | ||||||
| D66A | RRCA | |||||||
| D66B | RRCA | |||||||
| D66C | AND %11100000 | Keep only those bits. | ||||||
| D66E | LD B,A | Put the pitch in B. | ||||||
| D66F | LD C,$06 | Set the length of the tone to six cycles. | ||||||
| D671 | JR PlayWaveSequence | Jump to PlayWaveSequence to make the tone. | ||||||
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View the equivalent code in;
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