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Game status buffer |
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One bit for each of the 256 possible rooms, set by MarkRoomVisited when the player enters the room.
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| RoomsVisitedBitmap | 42831 | DEFB 0,0,0,0,0,0,0,0 | ||
| 42839 | DEFB 0,0,0,0,0,0,0,0 | |||
| 42847 | DEFB 0,0,0,0,0,0,0,0 | |||
| 42855 | DEFB 0,0,0,0,0,0,0,0 | |||
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