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Routines |
| Prev: 48308 | Up: Map | Next: 48433 |
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Used by the routine at RunGame.
Draws the frame around the room into the buffer, from the pieces whose data starts at FramePieces. The frame is made of runs of the same piece, drawn one after another, each a fixed distance from the last. The temporary object at TemporaryObject is used to draw them.
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| DrawFrame | 48357 | LD IX,47818 | Use the temporary object, TemporaryObject. | |||||
| 48361 | LD HL,48433 | Take the data of the pieces, FramePieces. | ||||||
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Draw the sloping edge on the left, which runs down to the right.
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| 48364 | CALL SetSpriteDetails | Call SetSpriteDetails to set up the first piece. | ||||||
| 48367 | LD DE,63504 | Set the distance between pieces, which is 16 to the right and 8 down. | ||||||
| 48370 | LD B,5 | Set a counter in B of five pieces. | ||||||
| 48372 | CALL PrintSprites | Call PrintSprites to draw them. | ||||||
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Draw the sloping edge on the right, which runs down to the left.
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| 48375 | CALL SetSpriteDetails | Call SetSpriteDetails to set up the next piece. | ||||||
| 48378 | LD DE,63728 | Set the distance between pieces, which is 16 to the left and 8 down. | ||||||
| 48381 | LD B,5 | Set a counter in B of five pieces. | ||||||
| 48383 | CALL PrintSprites | Call PrintSprites to draw them. | ||||||
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Draw the two upright edges at the sides, which are each made of two runs that go up and are drawn one above the other.
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| 48386 | CALL SetSpriteDetails | Call SetSpriteDetails to set up the next piece. | ||||||
| 48389 | LD DE,8192 | Set the distance between pieces, which is 32 up. | ||||||
| 48392 | LD B,2 | Set a counter in B of two pieces. | ||||||
| 48394 | CALL PrintSprites | Call PrintSprites to draw them. | ||||||
| 48397 | CALL SetSpriteDetails | Call SetSpriteDetails to set up the next piece. | ||||||
| 48400 | LD B,2 | Set a counter in B of two pieces. | ||||||
| 48402 | CALL PrintSprites | Call PrintSprites to draw them. | ||||||
| 48405 | CALL SetSpriteDetails | Call SetSpriteDetails to set up the next piece. | ||||||
| 48408 | LD B,2 | Set a counter in B of two pieces. | ||||||
| 48410 | CALL PrintSprites | Call PrintSprites to draw them. | ||||||
| 48413 | CALL SetSpriteDetails | Call SetSpriteDetails to set up the next piece. | ||||||
| 48416 | LD B,2 | Set a counter in B of two pieces. | ||||||
| 48418 | CALL PrintSprites | Call PrintSprites to draw them. | ||||||
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Draw the two pieces in the middle of the bottom, and the cap at the top of each upright edge.
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| 48421 | CALL PrintTableSprite | Call PrintTableSprite to draw each of the first three of those pieces. | ||||||
| 48424 | CALL PrintTableSprite | |||||||
| 48427 | CALL PrintTableSprite | |||||||
| 48430 | JP PrintTableSprite | Jump to PrintTableSprite. | ||||||
| Prev: 48308 | Up: Map | Next: 48433 |