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Routines |
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Turns an object into the first stage of an explosion, which is a type that has its own animation in RunExplosion. This is used for the player and for the projectiles.
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| StartExplosion | 49415 | LD (IX+0),64 | Change the object to the type of the first stage of an explosion. | |||||
| 49419 | SET 1,(IX+7) | Flag the object as being moved, so that nothing can push it. | ||||||
| 49423 | JR RunExplosion_MarkObjectMoved | Jump to RunExplosion_MarkObjectMoved to mark it to be drawn. | ||||||
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